mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
72 lines
No EOL
1.6 KiB
C#
72 lines
No EOL
1.6 KiB
C#
using ChocolArm64.Memory;
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using ChocolArm64.State;
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using System;
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using System.Threading;
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namespace ChocolArm64
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{
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public class AThread
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{
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public AThreadState ThreadState { get; private set; }
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public AMemory Memory { get; private set; }
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public long EntryPoint { get; private set; }
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private ATranslator Translator;
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private ThreadPriority Priority;
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private Thread Work;
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public event EventHandler WorkFinished;
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public int ThreadId => ThreadState.ThreadId;
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public bool IsAlive => Work.IsAlive;
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private bool IsExecuting;
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private object ExecuteLock;
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public AThread(AMemory Memory, ThreadPriority Priority, long EntryPoint)
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{
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this.Memory = Memory;
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this.Priority = Priority;
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this.EntryPoint = EntryPoint;
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ThreadState = new AThreadState();
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Translator = new ATranslator(this);
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ExecuteLock = new object();
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}
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public void StopExecution() => Translator.StopExecution();
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public bool Execute()
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{
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lock (ExecuteLock)
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{
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if (IsExecuting)
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{
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return false;
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}
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IsExecuting = true;
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}
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Work = new Thread(delegate()
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{
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Translator.ExecuteSubroutine(EntryPoint);
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Memory.RemoveMonitor(ThreadId);
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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Work.Priority = Priority;
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Work.Start();
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return true;
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}
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}
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} |