mirror of
https://github.com/GreemDev/Ryujinx
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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// The header of a performance frame.
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/// </summary>
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public interface IPerformanceHeader
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{
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/// <summary>
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/// Get the entry count offset in this structure.
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/// </summary>
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/// <returns>The entry count offset in this structure.</returns>
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int GetEntryCountOffset();
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/// <summary>
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/// Set the DSP running behind flag.
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/// </summary>
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/// <param name="isRunningBehind">The flag.</param>
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void SetDspRunningBehind(bool isRunningBehind);
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/// <summary>
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/// Set the count of voices that were dropped.
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/// </summary>
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/// <param name="voiceCount">The count of voices that were dropped.</param>
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void SetVoiceDropCount(uint voiceCount);
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/// <summary>
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/// Set the start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)
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/// </summary>
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/// <param name="startTicks">The start ticks of the <see cref="Dsp.AudioProcessor"/>. (before sending commands)</param>
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void SetStartRenderingTicks(ulong startTicks);
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/// <summary>
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/// Set the header magic.
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/// </summary>
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/// <param name="magic">The header magic.</param>
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void SetMagic(uint magic);
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/// <summary>
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/// Set the offset of the next performance header.
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/// </summary>
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/// <param name="nextOffset">The offset of the next performance header.</param>
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void SetNextOffset(int nextOffset);
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/// <summary>
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/// Set the total time taken by all the commands profiled.
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/// </summary>
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/// <param name="totalProcessingTime">The total time taken by all the commands profiled.</param>
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void SetTotalProcessingTime(int totalProcessingTime);
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/// <summary>
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/// Set the index of this performance frame.
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/// </summary>
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/// <param name="index">The index of this performance frame.</param>
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void SetIndex(uint index);
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/// <summary>
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/// Get the total count of entries in this frame.
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/// </summary>
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/// <returns>The total count of entries in this frame.</returns>
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int GetEntryCount();
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/// <summary>
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/// Get the total count of detailed entries in this frame.
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/// </summary>
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/// <returns>The total count of detailed entries in this frame.</returns>
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int GetEntryDetailCount();
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/// <summary>
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/// Set the total count of entries in this frame.
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/// </summary>
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/// <param name="entryCount">The total count of entries in this frame.</param>
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void SetEntryCount(int entryCount);
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/// <summary>
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/// Set the total count of detailed entries in this frame.
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/// </summary>
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/// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
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void SetEntryDetailCount(int entryDetailCount);
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}
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}
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