mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-11 18:49:55 +01:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
|
|
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Memory;
|
|
|
|
namespace Ryujinx.Graphics.Texture
|
|
{
|
|
static class TextureHelper
|
|
{
|
|
public static ISwizzle GetSwizzle(GalImage Image)
|
|
{
|
|
int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
|
|
int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
|
|
|
|
int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
|
|
|
|
if (Image.Layout == GalMemoryLayout.BlockLinear)
|
|
{
|
|
int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
|
|
|
|
Width = (Width + AlignMask) & ~AlignMask;
|
|
|
|
return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
|
|
}
|
|
else
|
|
{
|
|
return new LinearSwizzle(Image.Pitch, BytesPerPixel);
|
|
}
|
|
}
|
|
|
|
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
|
|
IMemory Memory,
|
|
long Position)
|
|
{
|
|
if (Memory is NvGpuVmm Vmm)
|
|
{
|
|
return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
|
|
}
|
|
|
|
return ((MemoryManager)Memory, Position);
|
|
}
|
|
}
|
|
}
|