mirror of
https://github.com/GreemDev/Ryujinx
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02714a1291
* Add source generator for locale keys * use locale keys in Ui subdir
57 lines
No EOL
1.8 KiB
C#
57 lines
No EOL
1.8 KiB
C#
using Avalonia.Controls;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.UI.Controls
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{
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public partial class InputDialog : UserControl
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{
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public string Message { get; set; }
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public string Input { get; set; }
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public string SubMessage { get; set; }
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public uint MaxLength { get; }
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public InputDialog(string message, string input = "", string subMessage = "", uint maxLength = int.MaxValue)
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{
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Message = message;
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Input = input;
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SubMessage = subMessage;
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MaxLength = maxLength;
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DataContext = this;
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}
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public InputDialog()
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{
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InitializeComponent();
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}
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public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, string message,
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string input = "", string subMessage = "", uint maxLength = int.MaxValue)
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{
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UserResult result = UserResult.Cancel;
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InputDialog content = new InputDialog(message, input, subMessage, maxLength);
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ContentDialog contentDialog = new ContentDialog
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{
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Title = title,
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PrimaryButtonText = LocaleManager.Instance[LocaleKeys.InputDialogOk],
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SecondaryButtonText = "",
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CloseButtonText = LocaleManager.Instance[LocaleKeys.InputDialogCancel],
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Content = content,
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PrimaryButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.Ok;
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input = content.Input;
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})
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};
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await contentDialog.ShowAsync();
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return (result, input);
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}
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}
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} |