mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-27 06:16:37 +01:00
04dfb86fde
* Preserve image types for SULD/SUST .D variants * Make format unknown for surface atomic if bindless and not sized
192 lines
8.3 KiB
C#
192 lines
8.3 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|
{
|
|
class BindlessElimination
|
|
{
|
|
public static void RunPass(BasicBlock block, ShaderConfig config)
|
|
{
|
|
// We can turn a bindless into regular access by recognizing the pattern
|
|
// produced by the compiler for separate texture and sampler.
|
|
// We check for the following conditions:
|
|
// - The handle is a constant buffer value.
|
|
// - The handle is the result of a bitwise OR logical operation.
|
|
// - Both sources of the OR operation comes from a constant buffer.
|
|
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
|
{
|
|
if (!(node.Value is TextureOperation texOp))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((texOp.Flags & TextureFlags.Bindless) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (texOp.Inst == Instruction.Lod ||
|
|
texOp.Inst == Instruction.TextureSample ||
|
|
texOp.Inst == Instruction.TextureSize)
|
|
{
|
|
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
|
bool rewriteSamplerType = texOp.Inst == Instruction.TextureSize;
|
|
|
|
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
|
{
|
|
SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot(), rewriteSamplerType);
|
|
continue;
|
|
}
|
|
|
|
if (!(bindlessHandle.AsgOp is Operation handleCombineOp))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (handleCombineOp.Inst != Instruction.BitwiseOr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
|
|
Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
|
|
|
|
TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
|
|
|
|
// Try to match masked pattern:
|
|
// - samplerHandle = samplerHandle & 0xFFF00000;
|
|
// - textureHandle = textureHandle & 0xFFFFF;
|
|
// - combinedHandle = samplerHandle | textureHandle;
|
|
// where samplerHandle and textureHandle comes from a constant buffer, and shifted pattern:
|
|
// - samplerHandle = samplerId << 20;
|
|
// - combinedHandle = samplerHandle | textureHandle;
|
|
// where samplerId and textureHandle comes from a constant buffer.
|
|
if (src0.AsgOp is Operation src0AsgOp)
|
|
{
|
|
if (src1.AsgOp is Operation src1AsgOp &&
|
|
src0AsgOp.Inst == Instruction.BitwiseAnd &&
|
|
src1AsgOp.Inst == Instruction.BitwiseAnd)
|
|
{
|
|
src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
|
|
src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
|
|
|
|
// The OR operation is commutative, so we can also try to swap the operands to get a match.
|
|
if (src0 == null || src1 == null)
|
|
{
|
|
src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
|
|
src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
|
|
}
|
|
|
|
if (src0 == null || src1 == null)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if (src0AsgOp.Inst == Instruction.ShiftLeft)
|
|
{
|
|
Operand shift = src0AsgOp.GetSource(1);
|
|
|
|
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
|
{
|
|
src0 = src1;
|
|
src1 = src0AsgOp.GetSource(0);
|
|
handleType = TextureHandleType.SeparateSamplerId;
|
|
}
|
|
}
|
|
}
|
|
else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
|
|
{
|
|
Operand shift = src1AsgOp.GetSource(1);
|
|
|
|
if (shift.Type == OperandType.Constant && shift.Value == 20)
|
|
{
|
|
src1 = src1AsgOp.GetSource(0);
|
|
handleType = TextureHandleType.SeparateSamplerId;
|
|
}
|
|
}
|
|
|
|
if (src0.Type != OperandType.ConstantBuffer || src1.Type != OperandType.ConstantBuffer)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SetHandle(
|
|
config,
|
|
texOp,
|
|
TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
|
|
TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
|
|
rewriteSamplerType);
|
|
}
|
|
else if (texOp.Inst == Instruction.ImageLoad ||
|
|
texOp.Inst == Instruction.ImageStore ||
|
|
texOp.Inst == Instruction.ImageAtomic)
|
|
{
|
|
Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
|
|
|
|
if (src0.Type == OperandType.ConstantBuffer)
|
|
{
|
|
int cbufOffset = src0.GetCbufOffset();
|
|
int cbufSlot = src0.GetCbufSlot();
|
|
|
|
if (texOp.Format == TextureFormat.Unknown)
|
|
{
|
|
if (texOp.Inst == Instruction.ImageAtomic)
|
|
{
|
|
texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
|
|
}
|
|
else
|
|
{
|
|
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
|
|
}
|
|
}
|
|
|
|
SetHandle(config, texOp, cbufOffset, cbufSlot, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
|
|
{
|
|
// Assume it was already checked that the operation is bitwise AND.
|
|
Operand src0 = asgOp.GetSource(0);
|
|
Operand src1 = asgOp.GetSource(1);
|
|
|
|
if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.ConstantBuffer)
|
|
{
|
|
// We can't check if the mask matches here as both operands are from a constant buffer.
|
|
// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
|
|
// uses this one to store compiler constants.
|
|
return src0.GetCbufSlot() == 1 ? src1 : src0;
|
|
}
|
|
else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)
|
|
{
|
|
if ((uint)src1.Value == mask)
|
|
{
|
|
return src0;
|
|
}
|
|
}
|
|
else if (src0.Type == OperandType.Constant && src1.Type == OperandType.ConstantBuffer)
|
|
{
|
|
if ((uint)src0.Value == mask)
|
|
{
|
|
return src1;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType)
|
|
{
|
|
texOp.SetHandle(cbufOffset, cbufSlot);
|
|
|
|
if (rewriteSamplerType)
|
|
{
|
|
texOp.Type = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
|
|
}
|
|
|
|
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
|
|
}
|
|
}
|
|
}
|