mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
97a2133207
* shadertools: Prepare for new target Langugaes and APIs This improves shader tools command line by adding support for target language and api. * Address gdkchan's comments
93 lines
No EOL
3.1 KiB
C#
93 lines
No EOL
3.1 KiB
C#
using CommandLine;
|
|
using Ryujinx.Graphics.Shader;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.IO;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.ShaderTools
|
|
{
|
|
class Program
|
|
{
|
|
private class GpuAccessor : IGpuAccessor
|
|
{
|
|
private readonly byte[] _data;
|
|
|
|
public GpuAccessor(byte[] data)
|
|
{
|
|
_data = data;
|
|
}
|
|
|
|
public T MemoryRead<T>(ulong address) where T : unmanaged
|
|
{
|
|
return MemoryMarshal.Cast<byte, T>(new ReadOnlySpan<byte>(_data).Slice((int)address))[0];
|
|
}
|
|
}
|
|
|
|
private class Options
|
|
{
|
|
[Option("compute", Required = false, Default = false, HelpText = "Indicate that the shader is a compute shader.")]
|
|
public bool Compute { get; set; }
|
|
|
|
[Option("target-language", Required = false, Default = TargetLanguage.Glsl, HelpText = "Indicate the target shader language to use.")]
|
|
public TargetLanguage TargetLanguage { get; set; }
|
|
|
|
[Option("target-api", Required = false, Default = TargetApi.OpenGL, HelpText = "Indicate the target graphics api to use.")]
|
|
public TargetApi TargetApi { get; set; }
|
|
|
|
[Value(0, MetaName = "input", HelpText = "Binary Maxwell shader input path.", Required = true)]
|
|
public string InputPath { get; set; }
|
|
|
|
[Value(1, MetaName = "output", HelpText = "Decompiled shader output path.", Required = false)]
|
|
public string OutputPath { get; set; }
|
|
}
|
|
|
|
static void HandleArguments(Options options)
|
|
{
|
|
TranslationFlags flags = TranslationFlags.DebugMode;
|
|
|
|
if (options.Compute)
|
|
{
|
|
flags |= TranslationFlags.Compute;
|
|
}
|
|
|
|
byte[] data = File.ReadAllBytes(options.InputPath);
|
|
|
|
TranslationOptions translationOptions = new TranslationOptions(options.TargetLanguage, options.TargetApi, flags);
|
|
|
|
ShaderProgram program = Translator.CreateContext(0, new GpuAccessor(data), translationOptions).Translate(out _);
|
|
|
|
if (options.OutputPath == null)
|
|
{
|
|
if (program.BinaryCode != null)
|
|
{
|
|
using Stream outputStream = Console.OpenStandardOutput();
|
|
|
|
outputStream.Write(program.BinaryCode);
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine(program.Code);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (program.BinaryCode != null)
|
|
{
|
|
File.WriteAllBytes(options.OutputPath, program.BinaryCode);
|
|
}
|
|
else
|
|
{
|
|
File.WriteAllText(options.OutputPath, program.Code);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Main(string[] args)
|
|
{
|
|
Parser.Default.ParseArguments<Options>(args)
|
|
.WithParsed(options => HandleArguments(options))
|
|
.WithNotParsed(errors => errors.Output());
|
|
}
|
|
}
|
|
} |