mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-11 18:49:55 +01:00
98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioRenderer
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
|
|
struct VoiceIn
|
|
{
|
|
public int VoiceSlot;
|
|
public int NodeId;
|
|
|
|
public byte FirstUpdate;
|
|
public byte Acquired;
|
|
|
|
public PlayState PlayState;
|
|
|
|
public SampleFormat SampleFormat;
|
|
|
|
public int SampleRate;
|
|
|
|
public int Priority;
|
|
|
|
public int Unknown14;
|
|
|
|
public int ChannelsCount;
|
|
|
|
public float Pitch;
|
|
public float Volume;
|
|
|
|
public BiquadFilter BiquadFilter0;
|
|
public BiquadFilter BiquadFilter1;
|
|
|
|
public int AppendedWaveBuffersCount;
|
|
|
|
public int BaseWaveBufferIndex;
|
|
|
|
public int Unknown44;
|
|
|
|
public long AdpcmCoeffsPosition;
|
|
public long AdpcmCoeffsSize;
|
|
|
|
public int VoiceDestination;
|
|
public int Padding;
|
|
|
|
public WaveBuffer WaveBuffer0;
|
|
public WaveBuffer WaveBuffer1;
|
|
public WaveBuffer WaveBuffer2;
|
|
public WaveBuffer WaveBuffer3;
|
|
}
|
|
}
|