Ryujinx/Ryujinx.Graphics.OpenGL
2022-04-05 18:09:06 -03:00
..
Helper
Image Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Queries Use Enum and Delegate.CreateDelegate generic overloads (#3111) 2022-02-13 10:50:07 -03:00
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs Small graphics abstraction layer cleanup (#3257) 2022-04-04 18:21:06 -03:00
FormatInfo.cs
FormatTable.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Framebuffer.cs Implement S8D24 texture format and tweak depth range detection (#2458) 2022-03-15 03:42:08 +01:00
Handle.cs
HwCapabilities.cs
IOpenGLContext.cs
PersistentBuffers.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00
Pipeline.cs Don't restore Viewport 0 if it hasn't been set yet. (#3219) 2022-03-20 14:48:43 -03:00
Program.cs Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) 2022-02-22 10:32:10 -03:00
Renderer.cs Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260) 2022-04-05 18:09:06 -03:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj infra: Migrate to .NET 6 (#2829) 2021-11-28 21:24:17 +01:00
Shader.cs Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 2022-02-16 23:15:39 +01:00
Sync.cs
VertexArray.cs
VertexBuffer.cs
Window.cs Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217) 2022-03-20 13:37:45 -03:00