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https://github.com/GreemDev/Ryujinx
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a0720b5681
* Refactoring HOS folder structure Refactoring HOS folder structure: - Added some subfolders when needed (Following structure decided in private). - Added some `Types` folders when needed. - Little cleanup here and there. - Add services placeholders for every HOS services (close #766 and #753). * Remove Types namespaces
48 lines
No EOL
1.2 KiB
C#
48 lines
No EOL
1.2 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> _messages;
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; private set; }
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public AppletStateMgr(Horizon system)
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{
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_messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(system);
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}
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public void SetFocus(bool isFocused)
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{
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FocusState = isFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo message)
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{
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_messages.Enqueue(message);
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MessageEvent.ReadableEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo message)
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{
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if (_messages.Count < 2)
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{
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MessageEvent.ReadableEvent.Clear();
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}
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return _messages.TryDequeue(out message);
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}
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}
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} |