mirror of
https://github.com/GreemDev/Ryujinx
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53 lines
No EOL
1.6 KiB
C#
53 lines
No EOL
1.6 KiB
C#
using ChocolArm64.Instruction;
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namespace ChocolArm64.Decoder
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{
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class AOpCodeMemImm : AOpCodeMem
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{
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public long Imm { get; protected set; }
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public bool WBack { get; protected set; }
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public bool PostIdx { get; protected set; }
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protected bool Unscaled { get; private set; }
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private enum MemOp
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{
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Unscaled = 0,
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PostIndexed = 1,
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Unprivileged = 2,
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PreIndexed = 3,
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Unsigned
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}
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public AOpCodeMemImm(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
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{
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Extend64 = ((OpCode >> 22) & 3) == 2;
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WBack = ((OpCode >> 24) & 1) == 0;
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//The type is not valid for the Unsigned Immediate 12-bits encoding,
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//because the bits 11:10 are used for the larger Immediate offset.
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MemOp Type = WBack ? (MemOp)((OpCode >> 10) & 3) : MemOp.Unsigned;
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PostIdx = Type == MemOp.PostIndexed;
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Unscaled = Type == MemOp.Unscaled ||
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Type == MemOp.Unprivileged;
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//Unscaled and Unprivileged doesn't write back,
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//but they do use the 9-bits Signed Immediate.
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if (Unscaled)
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{
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WBack = false;
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}
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if (WBack || Unscaled)
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{
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//9-bits Signed Immediate.
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Imm = (OpCode << 43) >> 55;
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}
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else
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{
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//12-bits Unsigned Immediate.
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Imm = ((OpCode >> 10) & 0xfff) << Size;
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}
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}
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}
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} |