mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 03:31:56 +01:00
594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
110 lines
No EOL
3.2 KiB
C#
110 lines
No EOL
3.2 KiB
C#
using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common;
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using Ryujinx.Ui.Common.Configuration;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.Json;
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namespace Ryujinx.Ava.Common.Locale
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{
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class LocaleManager : BaseModel
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{
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private const string DefaultLanguageCode = "en_US";
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private Dictionary<string, string> _localeStrings;
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private ConcurrentDictionary<string, object[]> _dynamicValues;
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public static LocaleManager Instance { get; } = new LocaleManager();
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public Dictionary<string, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
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public LocaleManager()
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{
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_localeStrings = new Dictionary<string, string>();
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_dynamicValues = new ConcurrentDictionary<string, object[]>();
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Load();
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}
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public void Load()
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{
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string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
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if (Program.PreviewerDetached)
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{
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if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
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{
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localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
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}
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}
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// Load english first, if the target language translation is incomplete, we default to english.
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LoadDefaultLanguage();
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if (localeLanguageCode != DefaultLanguageCode)
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{
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LoadLanguage(localeLanguageCode);
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}
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}
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public string this[string key]
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{
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get
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{
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if (_localeStrings.TryGetValue(key, out string value))
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{
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if (_dynamicValues.TryGetValue(key, out var dynamicValue))
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{
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return string.Format(value, dynamicValue);
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}
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return value;
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}
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return key;
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}
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set
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{
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_localeStrings[key] = value;
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OnPropertyChanged();
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}
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}
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public void UpdateDynamicValue(string key, params object[] values)
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{
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_dynamicValues[key] = values;
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OnPropertyChanged("Item");
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}
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public void LoadDefaultLanguage()
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{
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LoadLanguage(DefaultLanguageCode);
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}
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public void LoadLanguage(string languageCode)
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{
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string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
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if (languageJson == null)
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{
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return;
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}
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var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
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foreach (var item in strings)
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{
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this[item.Key] = item.Value;
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}
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if (Program.PreviewerDetached)
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{
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ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
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ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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}
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}
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}
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} |