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https://github.com/GreemDev/Ryujinx
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2372c194f1
* ava: Cleanup Input classes This PR just cleanup all Input classes for consistencies. * Addresses TSRBerry's feedback
87 lines
No EOL
2.1 KiB
C#
87 lines
No EOL
2.1 KiB
C#
using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaMouse : IMouse
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{
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private AvaloniaMouseDriver _driver;
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public string Id => "0";
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public string Name => "AvaloniaMouse";
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public bool IsConnected => true;
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public GamepadFeaturesFlag Features => throw new NotImplementedException();
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public bool[] Buttons => _driver.PressedButtons;
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public AvaloniaMouse(AvaloniaMouseDriver driver)
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{
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_driver = driver;
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}
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public Size ClientSize => _driver.GetClientSize();
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public Vector2 GetPosition()
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{
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return _driver.CurrentPosition;
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}
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public Vector2 GetScroll()
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{
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return _driver.Scroll;
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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throw new NotImplementedException();
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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throw new NotImplementedException();
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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throw new NotImplementedException();
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}
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public bool IsButtonPressed(MouseButton button)
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{
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return _driver.IsButtonPressed(button);
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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throw new NotImplementedException();
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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throw new NotImplementedException();
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}
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public void SetConfiguration(InputConfig configuration)
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{
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throw new NotImplementedException();
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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_driver = null;
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}
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}
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} |