mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-24 10:46:54 +01:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
16 lines
385 B
C#
16 lines
385 B
C#
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|
{
|
|
/// <summary>
|
|
/// Name of the High-level implementation of a Macro function.
|
|
/// </summary>
|
|
enum MacroHLEFunctionName
|
|
{
|
|
None,
|
|
ClearColor,
|
|
ClearDepthStencil,
|
|
DrawArraysInstanced,
|
|
DrawElementsInstanced,
|
|
DrawElementsIndirect,
|
|
MultiDrawElementsIndirectCount
|
|
}
|
|
}
|