mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-24 10:46:54 +01:00
8e1adb95cf
* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Graphics.Device;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|
{
|
|
/// <summary>
|
|
/// Represents a Macro Just-in-Time compiler execution context.
|
|
/// </summary>
|
|
class MacroJitContext
|
|
{
|
|
/// <summary>
|
|
/// Arguments FIFO.
|
|
/// </summary>
|
|
public Queue<FifoWord> Fifo { get; } = new Queue<FifoWord>();
|
|
|
|
/// <summary>
|
|
/// Fetches a arguments from the arguments FIFO.
|
|
/// </summary>
|
|
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
|
|
public int FetchParam()
|
|
{
|
|
if (!Fifo.TryDequeue(out var value))
|
|
{
|
|
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
|
|
|
|
return 0;
|
|
}
|
|
|
|
return value.Word;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads data from a GPU register.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="reg">Register offset to read</param>
|
|
/// <returns>GPU register value</returns>
|
|
public static int Read(IDeviceState state, int reg)
|
|
{
|
|
return state.Read(reg * 4);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a GPU method call.
|
|
/// </summary>
|
|
/// <param name="value">Call argument</param>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="methAddr">Address, in words, of the method</param>
|
|
public static void Send(int value, IDeviceState state, int methAddr)
|
|
{
|
|
state.Write(methAddr * 4, value);
|
|
}
|
|
}
|
|
}
|