mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
readonly struct CommandBufferScoped : IDisposable
|
|
{
|
|
private readonly CommandBufferPool _pool;
|
|
public CommandBuffer CommandBuffer { get; }
|
|
public int CommandBufferIndex { get; }
|
|
|
|
public CommandBufferScoped(CommandBufferPool pool, CommandBuffer commandBuffer, int commandBufferIndex)
|
|
{
|
|
_pool = pool;
|
|
CommandBuffer = commandBuffer;
|
|
CommandBufferIndex = commandBufferIndex;
|
|
}
|
|
|
|
public void AddDependant(IAuto dependant)
|
|
{
|
|
_pool.AddDependant(CommandBufferIndex, dependant);
|
|
}
|
|
|
|
public void AddWaitable(MultiFenceHolder waitable)
|
|
{
|
|
_pool.AddWaitable(CommandBufferIndex, waitable);
|
|
}
|
|
|
|
public void AddDependency(CommandBufferScoped dependencyCbs)
|
|
{
|
|
_pool.AddDependency(CommandBufferIndex, dependencyCbs);
|
|
}
|
|
|
|
public FenceHolder GetFence()
|
|
{
|
|
return _pool.GetFence(CommandBufferIndex);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_pool?.Return(this);
|
|
}
|
|
}
|
|
}
|