mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
0dbe45ae37
* Fix various issues caused by #3679 - The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16. - The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer. - The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors. - The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size. * Fix offset for converted buffer
142 lines
4.7 KiB
C#
142 lines
4.7 KiB
C#
using BufferHandle = Ryujinx.Graphics.GAL.BufferHandle;
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namespace Ryujinx.Graphics.Vulkan
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{
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internal struct VertexBufferState
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{
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public static VertexBufferState Null => new VertexBufferState(null, 0, 0, 0);
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private readonly int _offset;
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private readonly int _size;
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private readonly int _stride;
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private readonly BufferHandle _handle;
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private Auto<DisposableBuffer> _buffer;
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internal readonly int DescriptorIndex;
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internal int AttributeScalarAlignment;
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public VertexBufferState(Auto<DisposableBuffer> buffer, int descriptorIndex, int offset, int size, int stride = 0)
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{
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_buffer = buffer;
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_handle = BufferHandle.Null;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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buffer?.IncrementReferenceCount();
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}
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public VertexBufferState(BufferHandle handle, int descriptorIndex, int offset, int size, int stride = 0)
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{
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// This buffer state may be rewritten at bind time, so it must be retrieved on bind.
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_buffer = null;
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_handle = handle;
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_offset = offset;
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_size = size;
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_stride = stride;
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DescriptorIndex = descriptorIndex;
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AttributeScalarAlignment = 1;
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}
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public void BindVertexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, uint binding, ref PipelineState state)
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{
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var autoBuffer = _buffer;
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if (_handle != BufferHandle.Null)
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{
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// May need to restride the vertex buffer.
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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{
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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if (autoBuffer != null)
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{
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int stride = (_stride + (alignment - 1)) & -alignment;
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int newSize = (_size / _stride) * stride;
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var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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binding,
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1,
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buffer,
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0,
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(ulong)newSize,
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(ulong)stride);
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}
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else
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{
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
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}
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_buffer = autoBuffer;
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}
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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return;
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}
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else
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{
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
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// The original stride must be reapplied in case it was rewritten.
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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if (_offset >= size)
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{
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autoBuffer = null;
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}
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}
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}
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if (autoBuffer != null)
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{
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var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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{
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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cbs.CommandBuffer,
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binding,
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1,
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buffer,
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(ulong)_offset,
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(ulong)_size,
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(ulong)_stride);
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}
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else
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{
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset);
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}
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}
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}
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public bool BoundEquals(Auto<DisposableBuffer> buffer)
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{
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return _buffer == buffer;
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}
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public void Dispose()
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{
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// Only dispose if this buffer is not refetched on each bind.
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if (_handle == BufferHandle.Null)
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{
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_buffer?.DecrementReferenceCount();
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}
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}
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}
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}
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