mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-21 17:40:52 +01:00
80a879cb44
* Added .ToString overrides, to help diagnose and debug SpirV generated code. * Added Spirv to team shared dictionary, so the word will not show up as a warning. * Fixed bug where we were creating invalid constants (bool 0i and float 0i) * Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Spv.Generator/Instruction.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Adjusted spacing to match style of the rest of the code. * Added handler for FP64(double) as well, for undefined aggregate types. * Made the operand labels a static dictionary, to avoid re-allocation on each call. Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups. * Added newline between AllOperands and ToString(). Co-authored-by: gdkchan <gab.dark.100@gmail.com>
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.IO;
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using System.Text;
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namespace Spv.Generator
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{
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public class LiteralString : Operand, IEquatable<LiteralString>
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{
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public OperandType Type => OperandType.String;
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private string _value;
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public LiteralString(string value)
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{
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_value = value;
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}
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public ushort WordCount => (ushort)(_value.Length / 4 + 1);
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public void WriteOperand(BinaryWriter writer)
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{
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writer.Write(_value.AsSpan());
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// String must be padded to the word size (which is 4 bytes).
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int paddingSize = 4 - (Encoding.ASCII.GetByteCount(_value) % 4);
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Span<byte> padding = stackalloc byte[paddingSize];
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writer.Write(padding);
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}
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public override bool Equals(object obj)
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{
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return obj is LiteralString literalString && Equals(literalString);
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}
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public bool Equals(LiteralString cmpObj)
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{
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return Type == cmpObj.Type && _value.Equals(cmpObj._value);
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}
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public override int GetHashCode()
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{
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return DeterministicHashCode.Combine(Type, DeterministicHashCode.GetHashCode(_value));
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}
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public bool Equals(Operand obj)
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{
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return obj is LiteralString literalString && Equals(literalString);
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}
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public override string ToString() => _value;
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}
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}
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