mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 06:39:56 +01:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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namespace Ryujinx.Graphics.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(GalImage Image)
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{
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int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
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int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
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int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
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if (Image.Layout == GalMemoryLayout.BlockLinear)
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{
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int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
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Width = (Width + AlignMask) & ~AlignMask;
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return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
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}
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else
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{
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return new LinearSwizzle(Image.Pitch, BytesPerPixel);
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}
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}
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public static (AMemory Memory, long Position) GetMemoryAndPosition(
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IAMemory Memory,
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long Position)
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{
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if (Memory is NvGpuVmm Vmm)
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{
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return (Vmm.Memory, Vmm.GetPhysicalAddress(Position));
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}
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return ((AMemory)Memory, Position);
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}
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}
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}
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