Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 923089a298
Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers

* Only do it for block linear textures to be on the safe side
2022-08-26 02:16:41 +00:00
..
Helper
Image Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
Queries Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
BackgroundContextWorker.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Buffer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
Constants.cs
Debugger.cs
DrawTextureEmulation.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
Framebuffer.cs OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
Handle.cs
HwCapabilities.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
IOpenGLContext.cs
OpenGLRenderer.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
PersistentBuffers.cs
Pipeline.cs OpenGL: Limit vertex buffer range for non-indexed draws (#3542) 2022-08-11 20:21:56 -03:00
Program.cs
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Sync.cs
VertexArray.cs OpenGL: Limit vertex buffer range for non-indexed draws (#3542) 2022-08-11 20:21:56 -03:00
Window.cs Removed unused usings. (#3593) 2022-08-18 18:04:54 +02:00