Ryujinx/Ryujinx.Graphics.Shader
gdkchan 7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader

* This is no longer needed

* Shader cache version bump

* Fix gl_PerVertex output for tessellation control shaders
2022-01-21 12:35:21 -03:00
..
CodeGen/Glsl Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
Decoders Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
Instructions Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) 2022-01-10 12:08:00 -03:00
IntermediateRepresentation Fix FLO.SH shader instruction with a input of 0 (#2876) 2021-12-05 13:25:05 +01:00
StructuredIr Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
Translation Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs
IGpuAccessor.cs Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 2022-01-21 12:35:21 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SamplerType.cs
ShaderProgram.cs
ShaderProgramInfo.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00