mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
08831eecf7
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization * Make types match on calls to AlignUp/AlignDown * Formatting * Address some PR feedback * Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations * Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory * Implement EventType * Address more PR feedback * Log request processing errors since they are not normal * Rename waitable to multiwait and add missing lock * PR feedback * Ac_K PR feedback
51 lines
No EOL
1.1 KiB
C#
51 lines
No EOL
1.1 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Common.Memory
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{
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public ref struct SpanReader
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{
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private ReadOnlySpan<byte> _input;
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public int Length => _input.Length;
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public SpanReader(ReadOnlySpan<byte> input)
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{
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_input = input;
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}
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public T Read<T>() where T : unmanaged
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{
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T value = MemoryMarshal.Cast<byte, T>(_input)[0];
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_input = _input.Slice(Unsafe.SizeOf<T>());
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return value;
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}
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public ReadOnlySpan<byte> GetSpan(int size)
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{
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ReadOnlySpan<byte> data = _input.Slice(0, size);
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_input = _input.Slice(size);
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return data;
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}
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public T ReadAt<T>(int offset) where T : unmanaged
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{
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return MemoryMarshal.Cast<byte, T>(_input.Slice(offset))[0];
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}
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public ReadOnlySpan<byte> GetSpanAt(int offset, int size)
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{
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return _input.Slice(offset, size);
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}
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public void Skip(int size)
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{
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_input = _input.Slice(size);
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}
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}
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} |