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* kernel: Fix sleep timing accuracy This commit corrects some mistake while comparing reversing of kernel 13.x with our own. WaitAndCheckScheduledObjects timing accuracy was also improved. * Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds Fix performance regression on Pokemon Let's Go games and possibly others. * Address rip's comment * kernel: Fix issues with timeout of -1 (0xFFFFFFFF) Fixes possible hang on Pokemon DP and possibly others |
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InvalidSvcException.cs | ||
RAttribute.cs | ||
Syscall.cs | ||
Syscall32.cs | ||
Syscall64.cs | ||
SyscallHandler.cs | ||
SyscallTable.cs |