mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
ee81ab547e
* am: Initial swkbd implementation Currently only implements the full screen keyboard, inline keyboard will come later. * Remove unnecessary logging * Miscellaneous tidy up * am: Always pop incoming interactive session data * am: Add a reminder to implement the full config struct * am: Check for a max length of zero We should only limit/truncate text when the max length is set to a non-zero value. * Add documentation * am: Return IStorage not available when queue is empty We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator. * Fix typo * Code style changes
30 lines
901 B
C#
30 lines
901 B
C#
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Applets
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{
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static class AppletManager
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{
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private static Dictionary<AppletId, Type> _appletMapping;
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static AppletManager()
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{
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_appletMapping = new Dictionary<AppletId, Type>
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{
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{ AppletId.PlayerSelect, typeof(PlayerSelectApplet) },
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{ AppletId.SoftwareKeyboard, typeof(SoftwareKeyboardApplet) }
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};
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}
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public static IApplet Create(AppletId applet, Horizon system)
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{
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if (_appletMapping.TryGetValue(applet, out Type appletClass))
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{
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return (IApplet)Activator.CreateInstance(appletClass, system);
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}
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throw new NotImplementedException($"{applet} applet is not implemented.");
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}
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}
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}
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