mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
62 lines
No EOL
1.9 KiB
C#
62 lines
No EOL
1.9 KiB
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics.Graphics3d;
|
|
using Ryujinx.Graphics.Memory;
|
|
using Ryujinx.Graphics.VDec;
|
|
using Ryujinx.Graphics.Vic;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class NvGpu
|
|
{
|
|
public IGalRenderer Renderer { get; private set; }
|
|
|
|
public GpuResourceManager ResourceManager { get; private set; }
|
|
|
|
public DmaPusher Pusher { get; private set; }
|
|
|
|
internal NvGpuFifo Fifo { get; private set; }
|
|
internal NvGpuEngine2d Engine2d { get; private set; }
|
|
internal NvGpuEngine3d Engine3d { get; private set; }
|
|
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
|
|
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
|
|
|
|
private CdmaProcessor CdmaProcessor;
|
|
internal VideoDecoder VideoDecoder { get; private set; }
|
|
internal VideoImageComposer VideoImageComposer { get; private set; }
|
|
|
|
public NvGpu(IGalRenderer Renderer)
|
|
{
|
|
this.Renderer = Renderer;
|
|
|
|
ResourceManager = new GpuResourceManager(this);
|
|
|
|
Pusher = new DmaPusher(this);
|
|
|
|
Fifo = new NvGpuFifo(this);
|
|
Engine2d = new NvGpuEngine2d(this);
|
|
Engine3d = new NvGpuEngine3d(this);
|
|
EngineM2mf = new NvGpuEngineM2mf(this);
|
|
EngineP2mf = new NvGpuEngineP2mf(this);
|
|
|
|
CdmaProcessor = new CdmaProcessor(this);
|
|
VideoDecoder = new VideoDecoder(this);
|
|
VideoImageComposer = new VideoImageComposer(this);
|
|
}
|
|
|
|
public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
|
|
{
|
|
lock (CdmaProcessor)
|
|
{
|
|
CdmaProcessor.PushCommands(Vmm, CmdBuffer);
|
|
}
|
|
}
|
|
|
|
public void UninitializeVideoDecoder()
|
|
{
|
|
lock (CdmaProcessor)
|
|
{
|
|
FFmpegWrapper.Uninitialize();
|
|
}
|
|
}
|
|
}
|
|
} |