Ryujinx/Ryujinx.Graphics.Gpu
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
Engine Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Image Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
Memory Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
Shader Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
State Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
Synchronization nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) 2020-05-02 22:47:06 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Implement user-defined clipping on GL state pipeline (#1118) 2020-05-04 12:04:49 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement a new physical memory manager and replace DeviceMemory (#856) 2020-05-04 08:54:50 +10:00
GraphicsConfig.cs
MacroInterpreter.cs Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
MethodParams.cs
NvGpuFifo.cs Fix building of previous commit 2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
ShadowRamControl.cs
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00