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https://github.com/GreemDev/Ryujinx
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4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using System;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Generic interface to represent input information for an effect.
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/// </summary>
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public interface IEffectInParameter
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{
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/// <summary>
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/// Type of the effect.
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/// </summary>
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EffectType Type { get; }
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/// <summary>
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/// Set to true if the effect is new.
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/// </summary>
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bool IsNew { get; }
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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bool IsEnabled { get; }
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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int MixId { get; }
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/// <summary>
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/// Address of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferBase { get; }
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/// <summary>
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/// Size of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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ulong BufferSize { get; }
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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uint ProcessingOrder { get; }
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/// <summary>
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/// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Effect"/> namespace.
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/// </summary>
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Span<byte> SpecificData { get; }
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}
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}
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