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https://github.com/GreemDev/Ryujinx
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7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
980 B
C#
26 lines
980 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
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{
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public CommandType CommandType => CommandType.ClearRenderTargetColor;
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private int _index;
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private int _layer;
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private int _layerCount;
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private uint _componentMask;
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private ColorF _color;
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public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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_index = index;
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_layer = layer;
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_layerCount = layerCount;
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_componentMask = componentMask;
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_color = color;
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}
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public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
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}
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}
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}
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