mirror of
https://github.com/GreemDev/Ryujinx
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40311310d1
* amadeus: Add missing compressor effect from REV11 This was in my reversing notes but seems I completely forgot to implement it Also took the opportunity to simplify the Limiter effect a bit. * Remove some outdated comment * Address gdkchan's comments
453 lines
No EOL
18 KiB
C#
453 lines
No EOL
18 KiB
C#
using System;
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using System.Diagnostics;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// Behaviour context.
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/// </summary>
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/// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
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public class BehaviourContext
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{
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/// <summary>
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/// The base magic of the Audio Renderer revision.
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/// </summary>
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public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
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/// <summary>
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/// REV1: first revision.
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/// </summary>
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public const int Revision1 = 1 << 24;
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/// <summary>
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/// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
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/// </summary>
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/// <remarks>This was added in system update 2.0.0</remarks>
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public const int Revision2 = 2 << 24;
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/// <summary>
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/// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
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/// </summary>
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/// <remarks>This was added in system update 3.0.0</remarks>
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public const int Revision3 = 3 << 24;
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/// <summary>
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/// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
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/// </summary>
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/// <remarks>This was added in system update 4.0.0</remarks>
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public const int Revision4 = 4 << 24;
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/// <summary>
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/// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
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/// A new performance frame format (version 2) was added with support for more information about DSP timing.
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/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
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/// A new version of the command estimator was added to address timing changes caused by the voice changes.
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/// Additionally, the rendering limit percent was incremented to 80%.
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///
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/// </summary>
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/// <remarks>This was added in system update 6.0.0</remarks>
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public const int Revision5 = 5 << 24;
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/// <summary>
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/// REV6: This fixed a bug in the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
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/// </summary>
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/// <remarks>This was added in system update 6.1.0</remarks>
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public const int Revision6 = 6 << 24;
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/// <summary>
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/// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
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/// </summary>
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/// <remarks>This was added in system update 8.0.0</remarks>
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public const int Revision7 = 7 << 24;
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/// <summary>
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/// REV8:
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/// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
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/// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
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/// Final leftovers of the codec system were removed.
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/// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
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/// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
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/// </summary>
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/// <remarks>This was added in system update 9.0.0</remarks>
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public const int Revision8 = 8 << 24;
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/// <summary>
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/// REV9:
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/// EffectInfo parameters were revisited with a new revision (version 2) allowing more data control between the client and server.
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/// A new effect was added: Limiter. This effect is effectively implemented with a DRC while providing statistics on the processing on <see cref="Parameter.EffectOutStatusVersion2"/>.
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/// </summary>
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/// <remarks>This was added in system update 12.0.0</remarks>
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public const int Revision9 = 9 << 24;
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/// <summary>
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/// REV10:
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/// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API.
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/// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix.
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/// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2).
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/// A new version of the command estimator was added to support the new commands.
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/// </summary>
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/// <remarks>This was added in system update 13.0.0</remarks>
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public const int Revision10 = 10 << 24;
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/// <summary>
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/// REV11:
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/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
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/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
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/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
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/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
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/// </summary>
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/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
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public const int Revision11 = 11 << 24;
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/// <summary>
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/// Last revision supported by the implementation.
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/// </summary>
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public const int LastRevision = Revision11;
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/// <summary>
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/// Target revision magic supported by the implementation.
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/// </summary>
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public const int ProcessRevision = BaseRevisionMagic + LastRevision;
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/// <summary>
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/// Get the revision number from the revision magic.
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/// </summary>
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/// <param name="revision">The revision magic.</param>
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/// <returns>The revision number.</returns>
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public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
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/// <summary>
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/// Current active revision.
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/// </summary>
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public int UserRevision { get; private set; }
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/// <summary>
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/// Error storage.
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/// </summary>
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private ErrorInfo[] _errorInfos;
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/// <summary>
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/// Current position in the <see cref="_errorInfos"/> array.
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/// </summary>
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private uint _errorIndex;
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/// <summary>
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/// Current flags of the <see cref="BehaviourContext"/>.
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/// </summary>
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private ulong _flags;
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/// <summary>
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/// Create a new instance of <see cref="BehaviourContext"/>.
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/// </summary>
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public BehaviourContext()
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{
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UserRevision = 0;
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_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
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_errorIndex = 0;
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}
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/// <summary>
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/// Set the active revision.
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/// </summary>
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/// <param name="userRevision">The active revision.</param>
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public void SetUserRevision(int userRevision)
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{
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UserRevision = userRevision;
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}
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/// <summary>
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/// Update flags of the <see cref="BehaviourContext"/>.
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/// </summary>
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/// <param name="flags">The new flags.</param>
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public void UpdateFlags(ulong flags)
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{
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_flags = flags;
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}
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/// <summary>
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/// Check if a given revision is valid/supported.
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/// </summary>
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/// <param name="revision">The revision magic to check.</param>
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/// <returns>Returns true if the given revision is valid/supported</returns>
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public static bool CheckValidRevision(int revision)
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{
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return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
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}
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/// <summary>
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/// Check if the given revision is greater than or equal the supported revision.
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/// </summary>
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/// <param name="revision">The revision magic to check.</param>
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/// <param name="supportedRevision">The revision magic of the supported revision.</param>
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/// <returns>Returns true if the given revision is greater than or equal the supported revision.</returns>
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public static bool CheckFeatureSupported(int revision, int supportedRevision)
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{
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int revA = GetRevisionNumber(revision);
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int revB = GetRevisionNumber(supportedRevision);
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if (revA > LastRevision)
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{
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revA = 1;
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}
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if (revB > LastRevision)
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{
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revB = 1;
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}
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return revA >= revB;
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}
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/// <summary>
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/// Check if the memory pool mapping bypass flag is active.
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/// </summary>
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/// <returns>True if the memory pool mapping bypass flag is active.</returns>
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public bool IsMemoryPoolForceMappingEnabled()
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{
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return (_flags & 1) != 0;
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}
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/// <summary>
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/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
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/// </summary>
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/// <returns>True if if the audio renderer should fix it.</returns>
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public bool IsAdpcmLoopContextBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
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}
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/// <summary>
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/// Check if the audio renderer should accept splitters.
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/// </summary>
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/// <returns>True if the audio renderer should accept splitters.</returns>
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public bool IsSplitterSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
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}
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/// <summary>
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/// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
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/// </summary>
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/// <returns>True if the max pre-delay must be 350.</returns>
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public bool IsLongSizePreDelaySupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
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}
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/// <summary>
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/// Check if the audio renderer should expose USB audio device.
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/// </summary>
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/// <returns>True if the audio renderer should expose USB audio device.</returns>
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public bool IsAudioUsbDeviceOutputSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
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}
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/// <summary>
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/// Get the percentage allocated to the audio renderer on the DSP for processing.
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/// </summary>
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/// <returns>The percentage allocated to the audio renderer on the DSP for processing.</returns>
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public float GetAudioRendererProcessingTimeLimit()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 0.80f;
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}
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else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
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{
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return 0.75f;
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}
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return 0.70f;
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}
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/// <summary>
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/// Check if the audio render should support voice flushing.
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/// </summary>
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/// <returns>True if the audio render should support voice flushing.</returns>
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public bool IsFlushVoiceWaveBuffersSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
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/// </summary>
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/// <returns>True if the audio renderer should trust the user destination count.</returns>
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public bool IsSplitterBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should supply the elapsed frame count to the user when updating.
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/// </summary>
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/// <returns>True if the audio renderer should supply the elapsed frame count to the user when updating.</returns>
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public bool IsElapsedFrameCountSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Get the performance metric data format version.
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/// </summary>
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/// <returns>The performance metric data format version.</returns>
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public uint GetPerformanceMetricsDataFormat()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 2;
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}
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else
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{
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return 1;
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}
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}
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/// <summary>
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/// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
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/// </summary>
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/// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
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public bool IsDecodingBehaviourFlagSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
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}
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/// <summary>
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/// Check if the audio renderer should fix the biquad filter command not clearing up <see cref="Dsp.State.BiquadFilterState"/> with <see cref="Effect.UsageState.New"/> usage state.
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/// </summary>
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/// <returns>True if the biquad filter state should be cleared.</returns>
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public bool IsBiquadFilterEffectStateClearBugFixed()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
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}
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/// <summary>
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/// Check if the audio renderer should accept partial mix updates.
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/// </summary>
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/// <returns>True if the audio renderer should accept partial mix updates.</returns>
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public bool IsMixInParameterDirtyOnlyUpdateSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
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}
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/// <summary>
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/// Check if the audio renderer should use the new wavebuffer format.
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/// </summary>
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/// <returns>True if the audio renderer should use the new wavebuffer format.</returns>
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public bool IsWaveBufferVersion2Supported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
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}
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/// <summary>
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/// Check if the audio renderer should use the new effect info format.
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/// </summary>
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/// <returns>True if the audio renderer should use the new effect info format.</returns>
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public bool IsEffectInfoVersion2Supported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision9);
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}
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/// <summary>
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/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
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/// </summary>
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/// <returns>True if the audio renderer should use the optimization.</returns>
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public bool IsBiquadFilterGroupedOptimizationSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
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}
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/// <summary>
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/// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
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/// </summary>
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/// <returns>True if the audio renderer support new channel resource mapping for 5.1.</returns>
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public bool IsNewEffectChannelMappingSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
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}
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/// <summary>
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/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
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/// </summary>
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/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
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public int GetCommandProcessingTimeEstimatorVersion()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11))
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{
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return 5;
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}
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
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{
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return 4;
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}
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
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{
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return 3;
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}
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
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{
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return 2;
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}
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return 1;
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}
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/// <summary>
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/// Append a new <see cref="ErrorInfo"/> to the error array.
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/// </summary>
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/// <param name="errorInfo">The new <see cref="ErrorInfo"/> to add.</param>
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public void AppendError(ref ErrorInfo errorInfo)
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{
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Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
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if (_errorIndex <= Constants.MaxErrorInfos - 1)
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{
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_errorInfos[_errorIndex++] = errorInfo;
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}
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}
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/// <summary>
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/// Copy the internal <see cref="ErrorInfo"/> array to the given <see cref="Span{ErrorInfo}"/> and output the count copied.
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/// </summary>
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/// <param name="errorInfos">The output <see cref="Span{ErrorInfo}"/>.</param>
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/// <param name="errorCount">The output error count containing the count of <see cref="ErrorInfo"/> copied.</param>
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public void CopyErrorInfo(Span<ErrorInfo> errorInfos, out uint errorCount)
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{
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if (errorInfos.Length != Constants.MaxErrorInfos)
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{
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throw new ArgumentException("Invalid size of errorInfos span!");
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}
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errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
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for (int i = 0; i < Constants.MaxErrorInfos; i++)
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{
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if (i < errorCount)
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{
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errorInfos[i] = _errorInfos[i];
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}
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else
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{
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errorInfos[i] = new ErrorInfo
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{
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ErrorCode = 0,
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ExtraErrorInfo = 0
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};
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}
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}
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}
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/// <summary>
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/// Clear the <see cref="ErrorInfo"/> array.
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/// </summary>
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public void ClearError()
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{
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_errorIndex = 0;
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}
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}
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} |