mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 06:39:56 +01:00
cda659955c
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
348 lines
12 KiB
C#
348 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Range
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{
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/// <summary>
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/// Sequence of physical memory regions that a single non-contiguous virtual memory region maps to.
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/// </summary>
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public struct MultiRange : IEquatable<MultiRange>
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{
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private readonly MemoryRange _singleRange;
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private readonly MemoryRange[] _ranges;
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private bool HasSingleRange => _ranges == null;
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/// <summary>
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/// Total of physical sub-ranges on the virtual memory region.
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/// </summary>
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public int Count => HasSingleRange ? 1 : _ranges.Length;
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/// <summary>
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/// Minimum start address of all sub-ranges.
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/// </summary>
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public ulong MinAddress { get; }
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/// <summary>
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/// Maximum end address of all sub-ranges.
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/// </summary>
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public ulong MaxAddress { get; }
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/// <summary>
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/// Creates a new multi-range with a single physical region.
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/// </summary>
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/// <param name="address">Start address of the region</param>
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/// <param name="size">Size of the region in bytes</param>
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public MultiRange(ulong address, ulong size)
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{
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_singleRange = new MemoryRange(address, size);
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_ranges = null;
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MinAddress = address;
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MaxAddress = address + size;
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}
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/// <summary>
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/// Creates a new multi-range with multiple physical regions.
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/// </summary>
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/// <param name="ranges">Array of physical regions</param>
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/// <exception cref="ArgumentNullException"><paramref name="ranges"/> is null</exception>
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public MultiRange(MemoryRange[] ranges)
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{
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_singleRange = MemoryRange.Empty;
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_ranges = ranges ?? throw new ArgumentNullException(nameof(ranges));
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if (ranges.Length != 0)
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{
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MinAddress = ulong.MaxValue;
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MaxAddress = 0UL;
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foreach (MemoryRange range in ranges)
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{
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if (MinAddress > range.Address)
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{
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MinAddress = range.Address;
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}
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if (MaxAddress < range.EndAddress)
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{
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MaxAddress = range.EndAddress;
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}
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}
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}
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else
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{
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MinAddress = 0UL;
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MaxAddress = 0UL;
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}
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}
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/// <summary>
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/// Gets a slice of the multi-range.
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/// </summary>
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/// <param name="offset">Offset of the slice into the multi-range in bytes</param>
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/// <param name="size">Size of the slice in bytes</param>
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/// <returns>A new multi-range representing the given slice of this one</returns>
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public MultiRange GetSlice(ulong offset, ulong size)
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{
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if (HasSingleRange)
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{
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if (_singleRange.Size - offset < size)
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{
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throw new ArgumentOutOfRangeException(nameof(size));
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}
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return new MultiRange(_singleRange.Address + offset, size);
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}
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else
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{
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var ranges = new List<MemoryRange>();
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foreach (MemoryRange range in _ranges)
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{
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if ((long)offset <= 0)
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{
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ranges.Add(new MemoryRange(range.Address, Math.Min(size, range.Size)));
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size -= range.Size;
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}
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else if (offset < range.Size)
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{
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ulong sliceSize = Math.Min(size, range.Size - offset);
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ranges.Add(new MemoryRange(range.Address + offset, sliceSize));
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size -= sliceSize;
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}
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if ((long)size <= 0)
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{
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break;
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}
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offset -= range.Size;
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}
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return new MultiRange(ranges.ToArray());
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}
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}
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/// <summary>
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/// Gets the physical region at the specified index.
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/// </summary>
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/// <param name="index">Index of the physical region</param>
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/// <returns>Region at the index specified</returns>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="index"/> is invalid</exception>
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public MemoryRange GetSubRange(int index)
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{
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if (HasSingleRange)
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{
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if (index != 0)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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return _singleRange;
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}
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else
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{
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if ((uint)index >= _ranges.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(index));
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}
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return _ranges[index];
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}
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}
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/// <summary>
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/// Gets the physical region at the specified index, without explicit bounds checking.
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/// </summary>
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/// <param name="index">Index of the physical region</param>
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/// <returns>Region at the index specified</returns>
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private MemoryRange GetSubRangeUnchecked(int index)
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{
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return HasSingleRange ? _singleRange : _ranges[index];
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}
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/// <summary>
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/// Check if two multi-ranges overlap with each other.
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/// </summary>
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/// <param name="other">Other multi-range to check for overlap</param>
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/// <returns>True if any sub-range overlaps, false otherwise</returns>
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public bool OverlapsWith(MultiRange other)
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{
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if (HasSingleRange && other.HasSingleRange)
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{
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return _singleRange.OverlapsWith(other._singleRange);
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}
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else
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{
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for (int i = 0; i < Count; i++)
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{
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MemoryRange currentRange = GetSubRangeUnchecked(i);
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for (int j = 0; j < other.Count; j++)
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{
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if (currentRange.OverlapsWith(other.GetSubRangeUnchecked(j)))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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/// <summary>
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/// Checks if a given multi-range is fully contained inside another.
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/// </summary>
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/// <param name="other">Multi-range to be checked</param>
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/// <returns>True if all the sub-ranges on <paramref name="other"/> are contained inside the multi-range, with the same order, false otherwise</returns>
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public bool Contains(MultiRange other)
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{
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return FindOffset(other) >= 0;
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}
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/// <summary>
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/// Calculates the offset of a given multi-range inside another, when the multi-range is fully contained
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/// inside the other multi-range, otherwise returns -1.
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/// </summary>
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/// <param name="other">Multi-range that should be fully contained inside this one</param>
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/// <returns>Offset in bytes if fully contained, otherwise -1</returns>
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public int FindOffset(MultiRange other)
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{
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int thisCount = Count;
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int otherCount = other.Count;
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if (thisCount == 1 && otherCount == 1)
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{
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MemoryRange otherFirstRange = other.GetSubRangeUnchecked(0);
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MemoryRange currentFirstRange = GetSubRangeUnchecked(0);
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if (otherFirstRange.Address >= currentFirstRange.Address &&
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otherFirstRange.EndAddress <= currentFirstRange.EndAddress)
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{
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return (int)(otherFirstRange.Address - currentFirstRange.Address);
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}
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}
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else if (thisCount >= otherCount)
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{
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ulong baseOffset = 0;
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MemoryRange otherFirstRange = other.GetSubRangeUnchecked(0);
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MemoryRange otherLastRange = other.GetSubRangeUnchecked(otherCount - 1);
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for (int i = 0; i < (thisCount - otherCount) + 1; baseOffset += GetSubRangeUnchecked(i).Size, i++)
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{
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MemoryRange currentFirstRange = GetSubRangeUnchecked(i);
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MemoryRange currentLastRange = GetSubRangeUnchecked(i + otherCount - 1);
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if (otherCount > 1)
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{
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if (otherFirstRange.Address < currentFirstRange.Address ||
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otherFirstRange.EndAddress != currentFirstRange.EndAddress)
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{
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continue;
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}
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if (otherLastRange.Address != currentLastRange.Address ||
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otherLastRange.EndAddress > currentLastRange.EndAddress)
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{
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continue;
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}
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bool fullMatch = true;
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for (int j = 1; j < otherCount - 1; j++)
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{
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if (!GetSubRangeUnchecked(i + j).Equals(other.GetSubRangeUnchecked(j)))
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{
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fullMatch = false;
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break;
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}
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}
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if (!fullMatch)
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{
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continue;
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}
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}
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else if (currentFirstRange.Address > otherFirstRange.Address ||
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currentFirstRange.EndAddress < otherFirstRange.EndAddress)
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{
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continue;
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}
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return (int)(baseOffset + (otherFirstRange.Address - currentFirstRange.Address));
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}
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}
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return -1;
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}
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/// <summary>
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/// Gets the total size of all sub-ranges in bytes.
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/// </summary>
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/// <returns>Total size in bytes</returns>
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public ulong GetSize()
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{
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if (HasSingleRange)
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{
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return _singleRange.Size;
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}
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ulong sum = 0;
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foreach (MemoryRange range in _ranges)
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{
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sum += range.Size;
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}
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return sum;
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}
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public override bool Equals(object obj)
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{
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return obj is MultiRange other && Equals(other);
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}
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public bool Equals(MultiRange other)
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{
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if (HasSingleRange && other.HasSingleRange)
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{
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return _singleRange.Equals(other._singleRange);
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}
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int thisCount = Count;
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if (thisCount != other.Count)
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{
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return false;
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}
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for (int i = 0; i < thisCount; i++)
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{
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if (!GetSubRangeUnchecked(i).Equals(other.GetSubRangeUnchecked(i)))
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{
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return false;
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}
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}
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return true;
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}
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public override int GetHashCode()
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{
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if (HasSingleRange)
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{
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return _singleRange.GetHashCode();
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}
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HashCode hash = new HashCode();
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foreach (MemoryRange range in _ranges)
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{
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hash.Add(range);
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}
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return hash.ToHashCode();
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}
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}
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}
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