Ryujinx/Ryujinx.HLE/HOS/Kernel/KSynchronization.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

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3.8 KiB
C#

using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Kernel
{
class KSynchronization
{
private Horizon _system;
public KSynchronization(Horizon system)
{
_system = system;
}
public long WaitFor(KSynchronizationObject[] syncObjs, long timeout, ref int hndIndex)
{
long result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
_system.CriticalSection.Enter();
//Check if objects are already signaled before waiting.
for (int index = 0; index < syncObjs.Length; index++)
{
if (!syncObjs[index].IsSignaled())
{
continue;
}
hndIndex = index;
_system.CriticalSection.Leave();
return 0;
}
if (timeout == 0)
{
_system.CriticalSection.Leave();
return result;
}
KThread currentThread = _system.Scheduler.GetCurrentThread();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
}
else if (currentThread.SyncCancelled)
{
currentThread.SyncCancelled = false;
result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled);
}
else
{
LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length];
for (int index = 0; index < syncObjs.Length; index++)
{
syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
}
currentThread.WaitingSync = true;
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = (int)result;
currentThread.Reschedule(ThreadSchedState.Paused);
if (timeout > 0)
{
_system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
}
_system.CriticalSection.Leave();
currentThread.WaitingSync = false;
if (timeout > 0)
{
_system.TimeManager.UnscheduleFutureInvocation(currentThread);
}
_system.CriticalSection.Enter();
result = (uint)currentThread.ObjSyncResult;
hndIndex = -1;
for (int index = 0; index < syncObjs.Length; index++)
{
syncObjs[index].RemoveWaitingThread(syncNodes[index]);
if (syncObjs[index] == currentThread.SignaledObj)
{
hndIndex = index;
}
}
}
_system.CriticalSection.Leave();
return result;
}
public void SignalObject(KSynchronizationObject syncObj)
{
_system.CriticalSection.Enter();
if (syncObj.IsSignaled())
{
LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
while (node != null)
{
KThread thread = node.Value;
if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
{
thread.SignaledObj = syncObj;
thread.ObjSyncResult = 0;
thread.Reschedule(ThreadSchedState.Running);
}
node = node.Next;
}
}
_system.CriticalSection.Leave();
}
}
}