Ryujinx/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs
Alex Barney 85dbb9559a Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
2018-12-04 18:23:37 -02:00

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1.2 KiB
C#

using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Am;
using System.Collections.Concurrent;
namespace Ryujinx.HLE.HOS.SystemState
{
class AppletStateMgr
{
private ConcurrentQueue<MessageInfo> _messages;
public FocusState FocusState { get; private set; }
public KEvent MessageEvent { get; }
public AppletStateMgr(Horizon system)
{
_messages = new ConcurrentQueue<MessageInfo>();
MessageEvent = new KEvent(system);
}
public void SetFocus(bool isFocused)
{
FocusState = isFocused
? FocusState.InFocus
: FocusState.OutOfFocus;
EnqueueMessage(MessageInfo.FocusStateChanged);
}
public void EnqueueMessage(MessageInfo message)
{
_messages.Enqueue(message);
MessageEvent.ReadableEvent.Signal();
}
public bool TryDequeueMessage(out MessageInfo message)
{
if (_messages.Count < 2)
{
MessageEvent.ReadableEvent.Clear();
}
return _messages.TryDequeue(out message);
}
}
}