mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
|
|
using System.Buffers;
|
|
|
|
namespace Ryujinx.Memory
|
|
{
|
|
unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
|
|
{
|
|
private readonly T* _pointer;
|
|
private readonly int _length;
|
|
|
|
public NativeMemoryManager(T* pointer, int length)
|
|
{
|
|
_pointer = pointer;
|
|
_length = length;
|
|
}
|
|
|
|
public override Span<T> GetSpan()
|
|
{
|
|
return new Span<T>((void*)_pointer, _length);
|
|
}
|
|
|
|
public override MemoryHandle Pin(int elementIndex = 0)
|
|
{
|
|
if ((uint)elementIndex >= _length)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(elementIndex));
|
|
}
|
|
|
|
return new MemoryHandle((void*)(_pointer + elementIndex));
|
|
}
|
|
|
|
public override void Unpin()
|
|
{
|
|
// No need to do anything as pointer already points no native memory, not GC tracked.
|
|
}
|
|
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
// Nothing to dispose, MemoryBlock still owns the memory.
|
|
}
|
|
}
|
|
}
|