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https://github.com/GreemDev/Ryujinx
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a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.State;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Represents a Macro Just-in-Time compiler execution context.
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/// </summary>
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class MacroJitContext
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{
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<int> Fifo { get; } = new Queue<int>();
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/// <summary>
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/// Fetches a arguments from the arguments FIFO.
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/// </summary>
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/// <returns></returns>
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public int FetchParam()
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{
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if (!Fifo.TryDequeue(out int value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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return 0;
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}
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return value;
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}
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/// <summary>
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/// Reads data from a GPU register.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="reg">Register offset to read</param>
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/// <returns>GPU register value</returns>
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public static int Read(GpuState state, int reg)
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{
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return state.Read(reg);
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}
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/// <summary>
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/// Performs a GPU method call.
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/// </summary>
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/// <param name="value">Call argument</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="methAddr">Address, in words, of the method</param>
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public static void Send(int value, GpuState state, int methAddr)
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{
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MethodParams meth = new MethodParams(methAddr, value);
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state.CallMethod(meth);
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}
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}
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}
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