mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
22b2cb39af
* Turn `MemoryOperand` into a struct * Remove `IntrinsicOperation` * Remove `PhiNode` * Remove `Node` * Turn `Operand` into a struct * Turn `Operation` into a struct * Clean up pool management methods * Add `Arena` allocator * Move `OperationHelper` to `Operation.Factory` * Move `OperandHelper` to `Operand.Factory` * Optimize `Operation` a bit * Fix `Arena` initialization * Rename `NativeList<T>` to `ArenaList<T>` * Reduce `Operand` size from 88 to 56 bytes * Reduce `Operation` size from 56 to 40 bytes * Add optimistic interning of Register & Constant operands * Optimize `RegisterUsage` pass a bit * Optimize `RemoveUnusedNodes` pass a bit Iterating in reverse-order allows killing dependency chains in a single pass. * Fix PPTC symbols * Optimize `BasicBlock` a bit Reduce allocations from `_successor` & `DominanceFrontiers` * Fix `Operation` resize * Make `Arena` expandable Change the arena allocator to be expandable by allocating in pages, with some of them being pooled. Currently 32 pages are pooled. An LRU removal mechanism should probably be added to it. Apparently MHR can allocate bitmaps large enough to exceed the 16MB limit for the type. * Move `Arena` & `ArenaList` to `Common` * Remove `ThreadStaticPool` & co * Add `PhiOperation` * Reduce `Operand` size from 56 from 48 bytes * Add linear-probing to `Operand` intern table * Optimize `HybridAllocator` a bit * Add `Allocators` class * Tune `ArenaAllocator` sizes * Add page removal mechanism to `ArenaAllocator` Remove pages which have not been used for more than 5s after each reset. I am on fence if this would be better using a Gen2 callback object like the one in System.Buffers.ArrayPool<T>, to trim the pool. Because right now if a large translation happens, the pages will be freed only after a reset. This reset may not happen for a while because no new translation is hit, but the arena base sizes are rather small. * Fix `OOM` when allocating larger than page size in `ArenaAllocator` Tweak resizing mechanism for Operand.Uses and Assignemnts. * Optimize `Optimizer` a bit * Optimize `Operand.Add<T>/Remove<T>` a bit * Clean up `PreAllocator` * Fix phi insertion order Reduce codegen diffs. * Fix code alignment * Use new heuristics for degree of parallelism * Suppress warnings * Address gdkchan's feedback Renamed `GetValue()` to `GetValueUnsafe()` to make it more clear that `Operand.Value` should usually not be modified directly. * Add fast path to `ArenaAllocator` * Assembly for `ArenaAllocator.Allocate(ulong)`: .L0: mov rax, [rcx+0x18] lea r8, [rax+rdx] cmp r8, [rcx+0x10] ja short .L2 .L1: mov rdx, [rcx+8] add rax, [rdx+8] mov [rcx+0x18], r8 ret .L2: jmp ArenaAllocator.AllocateSlow(UInt64) A few variable/field had to be changed to ulong so that RyuJIT avoids emitting zero-extends. * Implement a new heuristic to free pooled pages. If an arena is used often, it is more likely that its pages will be needed, so the pages are kept for longer (e.g: during PPTC rebuild or burst sof compilations). If is not used often, then it is more likely that its pages will not be needed (e.g: after PPTC rebuild or bursts of compilations). * Address riperiperi's feedback * Use `EqualityComparer<T>` in `IntrusiveList<T>` Avoids a potential GC hole in `Equals(T, T)`.
400 lines
12 KiB
C#
400 lines
12 KiB
C#
using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using System.Diagnostics;
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using static ARMeilleure.Instructions.InstEmitAluHelper;
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using static ARMeilleure.Instructions.InstEmitHelper;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.Instructions
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{
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static partial class InstEmit
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{
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public static void Adc(ArmEmitterContext context) => EmitAdc(context, setFlags: false);
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public static void Adcs(ArmEmitterContext context) => EmitAdc(context, setFlags: true);
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private static void EmitAdc(ArmEmitterContext context, bool setFlags)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.Add(n, m);
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Operand carry = GetFlag(PState.CFlag);
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if (context.CurrOp.RegisterSize == RegisterSize.Int64)
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{
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carry = context.ZeroExtend32(OperandType.I64, carry);
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}
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d = context.Add(d, carry);
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if (setFlags)
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{
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EmitNZFlagsCheck(context, d);
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EmitAdcsCCheck(context, n, d);
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EmitAddsVCheck(context, n, m, d);
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}
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SetAluDOrZR(context, d);
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}
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public static void Add(ArmEmitterContext context)
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{
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SetAluD(context, context.Add(GetAluN(context), GetAluM(context)));
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}
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public static void Adds(ArmEmitterContext context)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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context.MarkComparison(n, m);
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Operand d = context.Add(n, m);
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EmitNZFlagsCheck(context, d);
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EmitAddsCCheck(context, n, d);
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EmitAddsVCheck(context, n, m, d);
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SetAluDOrZR(context, d);
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}
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public static void And(ArmEmitterContext context)
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{
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SetAluD(context, context.BitwiseAnd(GetAluN(context), GetAluM(context)));
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}
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public static void Ands(ArmEmitterContext context)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.BitwiseAnd(n, m);
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EmitNZFlagsCheck(context, d);
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EmitCVFlagsClear(context);
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SetAluDOrZR(context, d);
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}
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public static void Asrv(ArmEmitterContext context)
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{
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SetAluDOrZR(context, context.ShiftRightSI(GetAluN(context), GetAluMShift(context)));
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}
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public static void Bic(ArmEmitterContext context) => EmitBic(context, setFlags: false);
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public static void Bics(ArmEmitterContext context) => EmitBic(context, setFlags: true);
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private static void EmitBic(ArmEmitterContext context, bool setFlags)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.BitwiseAnd(n, context.BitwiseNot(m));
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if (setFlags)
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{
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EmitNZFlagsCheck(context, d);
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EmitCVFlagsClear(context);
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}
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SetAluD(context, d, setFlags);
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}
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public static void Cls(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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Operand n = GetIntOrZR(context, op.Rn);
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Operand nHigh = context.ShiftRightUI(n, Const(1));
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bool is32Bits = op.RegisterSize == RegisterSize.Int32;
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Operand mask = is32Bits ? Const(int.MaxValue) : Const(long.MaxValue);
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Operand nLow = context.BitwiseAnd(n, mask);
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Operand res = context.CountLeadingZeros(context.BitwiseExclusiveOr(nHigh, nLow));
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res = context.Subtract(res, Const(res.Type, 1));
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SetAluDOrZR(context, res);
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}
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public static void Clz(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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Operand n = GetIntOrZR(context, op.Rn);
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Operand d = context.CountLeadingZeros(n);
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SetAluDOrZR(context, d);
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}
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public static void Eon(ArmEmitterContext context)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.BitwiseExclusiveOr(n, context.BitwiseNot(m));
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SetAluD(context, d);
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}
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public static void Eor(ArmEmitterContext context)
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{
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SetAluD(context, context.BitwiseExclusiveOr(GetAluN(context), GetAluM(context)));
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}
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public static void Extr(ArmEmitterContext context)
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{
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OpCodeAluRs op = (OpCodeAluRs)context.CurrOp;
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Operand res = GetIntOrZR(context, op.Rm);
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if (op.Shift != 0)
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{
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if (op.Rn == op.Rm)
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{
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res = context.RotateRight(res, Const(op.Shift));
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}
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else
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{
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res = context.ShiftRightUI(res, Const(op.Shift));
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Operand n = GetIntOrZR(context, op.Rn);
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int invShift = op.GetBitsCount() - op.Shift;
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res = context.BitwiseOr(res, context.ShiftLeft(n, Const(invShift)));
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}
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}
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SetAluDOrZR(context, res);
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}
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public static void Lslv(ArmEmitterContext context)
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{
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SetAluDOrZR(context, context.ShiftLeft(GetAluN(context), GetAluMShift(context)));
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}
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public static void Lsrv(ArmEmitterContext context)
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{
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SetAluDOrZR(context, context.ShiftRightUI(GetAluN(context), GetAluMShift(context)));
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}
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public static void Sbc(ArmEmitterContext context) => EmitSbc(context, setFlags: false);
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public static void Sbcs(ArmEmitterContext context) => EmitSbc(context, setFlags: true);
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private static void EmitSbc(ArmEmitterContext context, bool setFlags)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.Subtract(n, m);
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Operand borrow = context.BitwiseExclusiveOr(GetFlag(PState.CFlag), Const(1));
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if (context.CurrOp.RegisterSize == RegisterSize.Int64)
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{
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borrow = context.ZeroExtend32(OperandType.I64, borrow);
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}
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d = context.Subtract(d, borrow);
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if (setFlags)
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{
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EmitNZFlagsCheck(context, d);
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EmitSbcsCCheck(context, n, m);
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EmitSubsVCheck(context, n, m, d);
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}
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SetAluDOrZR(context, d);
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}
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public static void Sub(ArmEmitterContext context)
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{
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SetAluD(context, context.Subtract(GetAluN(context), GetAluM(context)));
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}
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public static void Subs(ArmEmitterContext context)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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context.MarkComparison(n, m);
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Operand d = context.Subtract(n, m);
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EmitNZFlagsCheck(context, d);
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EmitSubsCCheck(context, n, m);
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EmitSubsVCheck(context, n, m, d);
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SetAluDOrZR(context, d);
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}
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public static void Orn(ArmEmitterContext context)
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{
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Operand n = GetAluN(context);
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Operand m = GetAluM(context);
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Operand d = context.BitwiseOr(n, context.BitwiseNot(m));
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SetAluD(context, d);
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}
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public static void Orr(ArmEmitterContext context)
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{
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SetAluD(context, context.BitwiseOr(GetAluN(context), GetAluM(context)));
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}
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public static void Rbit(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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Operand n = GetIntOrZR(context, op.Rn);
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Operand d;
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if (op.RegisterSize == RegisterSize.Int32)
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{
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d = EmitReverseBits32Op(context, n);
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}
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else
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{
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d = EmitReverseBits64Op(context, n);
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}
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SetAluDOrZR(context, d);
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}
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private static Operand EmitReverseBits64Op(ArmEmitterContext context, Operand op)
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{
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Debug.Assert(op.Type == OperandType.I64);
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Operand val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(op, Const(0xaaaaaaaaaaaaaaaaul)), Const(1)),
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context.ShiftLeft (context.BitwiseAnd(op, Const(0x5555555555555555ul)), Const(1)));
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val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xccccccccccccccccul)), Const(2)),
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context.ShiftLeft (context.BitwiseAnd(val, Const(0x3333333333333333ul)), Const(2)));
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val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xf0f0f0f0f0f0f0f0ul)), Const(4)),
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context.ShiftLeft (context.BitwiseAnd(val, Const(0x0f0f0f0f0f0f0f0ful)), Const(4)));
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val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xff00ff00ff00ff00ul)), Const(8)),
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context.ShiftLeft (context.BitwiseAnd(val, Const(0x00ff00ff00ff00fful)), Const(8)));
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val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xffff0000ffff0000ul)), Const(16)),
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context.ShiftLeft (context.BitwiseAnd(val, Const(0x0000ffff0000fffful)), Const(16)));
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return context.BitwiseOr(context.ShiftRightUI(val, Const(32)), context.ShiftLeft(val, Const(32)));
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}
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public static void Rev16(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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Operand n = GetIntOrZR(context, op.Rn);
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Operand d;
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if (op.RegisterSize == RegisterSize.Int32)
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{
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d = EmitReverseBytes16_32Op(context, n);
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}
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else
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{
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d = EmitReverseBytes16_64Op(context, n);
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}
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SetAluDOrZR(context, d);
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}
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public static void Rev32(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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Operand n = GetIntOrZR(context, op.Rn);
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Operand d;
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if (op.RegisterSize == RegisterSize.Int32)
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{
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d = context.ByteSwap(n);
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}
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else
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{
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d = EmitReverseBytes32_64Op(context, n);
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}
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SetAluDOrZR(context, d);
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}
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private static Operand EmitReverseBytes32_64Op(ArmEmitterContext context, Operand op)
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{
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Debug.Assert(op.Type == OperandType.I64);
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Operand val = EmitReverseBytes16_64Op(context, op);
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return context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xffff0000ffff0000ul)), Const(16)),
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context.ShiftLeft (context.BitwiseAnd(val, Const(0x0000ffff0000fffful)), Const(16)));
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}
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public static void Rev64(ArmEmitterContext context)
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{
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OpCodeAlu op = (OpCodeAlu)context.CurrOp;
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SetAluDOrZR(context, context.ByteSwap(GetIntOrZR(context, op.Rn)));
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}
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public static void Rorv(ArmEmitterContext context)
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{
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SetAluDOrZR(context, context.RotateRight(GetAluN(context), GetAluMShift(context)));
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}
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private static Operand GetAluMShift(ArmEmitterContext context)
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{
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IOpCodeAluRs op = (IOpCodeAluRs)context.CurrOp;
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Operand m = GetIntOrZR(context, op.Rm);
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if (op.RegisterSize == RegisterSize.Int64)
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{
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m = context.ConvertI64ToI32(m);
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}
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return context.BitwiseAnd(m, Const(context.CurrOp.GetBitsCount() - 1));
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}
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private static void EmitCVFlagsClear(ArmEmitterContext context)
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{
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SetFlag(context, PState.CFlag, Const(0));
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SetFlag(context, PState.VFlag, Const(0));
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}
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public static void SetAluD(ArmEmitterContext context, Operand d)
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{
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SetAluD(context, d, x31IsZR: false);
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}
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public static void SetAluDOrZR(ArmEmitterContext context, Operand d)
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{
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SetAluD(context, d, x31IsZR: true);
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}
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public static void SetAluD(ArmEmitterContext context, Operand d, bool x31IsZR)
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{
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IOpCodeAlu op = (IOpCodeAlu)context.CurrOp;
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if ((x31IsZR || op is IOpCodeAluRs) && op.Rd == RegisterConsts.ZeroIndex)
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{
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return;
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}
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SetIntOrSP(context, op.Rd, d);
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}
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}
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}
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