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CodeGen
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
Decoders
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Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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2022-07-23 11:53:14 -03:00 |
Instructions
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Add support for conditional (with CC) shader Exit instructions (#3470)
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2022-07-24 15:33:30 -03:00 |
IntermediateRepresentation
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
StructuredIr
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
Translation
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
AlphaTestOp.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
AttributeType.cs
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Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
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2022-08-20 16:20:27 -03:00 |
BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
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Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
SamplerType.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
ShaderProgram.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderProgramInfo.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
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Removed extra semicolons. (#3594)
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2022-08-17 09:05:15 +02:00 |
TextureHandle.cs
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Bindless elimination for constant sampler handle (#3424)
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2022-07-02 15:03:35 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |