mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
223 lines
7.3 KiB
C#
223 lines
7.3 KiB
C#
using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Linq;
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using VkFormat = Silk.NET.Vulkan.Format;
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namespace Ryujinx.Graphics.Vulkan
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{
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class FramebufferParams
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{
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private readonly Device _device;
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private readonly Auto<DisposableImageView>[] _attachments;
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private readonly TextureView[] _colors;
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private readonly TextureView _depthStencil;
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private uint _validColorAttachments;
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public uint Width { get; }
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public uint Height { get; }
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public uint Layers { get; }
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public uint[] AttachmentSamples { get; }
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public VkFormat[] AttachmentFormats { get; }
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public int[] AttachmentIndices { get; }
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public int AttachmentsCount { get; }
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public int MaxColorAttachmentIndex { get; }
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public bool HasDepthStencil { get; }
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public int ColorAttachmentsCount => AttachmentsCount - (HasDepthStencil ? 1 : 0);
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public FramebufferParams(
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Device device,
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Auto<DisposableImageView> view,
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uint width,
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uint height,
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uint samples,
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bool isDepthStencil,
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VkFormat format)
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{
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_device = device;
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_attachments = new[] { view };
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_validColorAttachments = 1u;
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Width = width;
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Height = height;
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Layers = 1;
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AttachmentSamples = new[] { samples };
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AttachmentFormats = new[] { format };
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AttachmentIndices = new[] { 0 };
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AttachmentsCount = 1;
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HasDepthStencil = isDepthStencil;
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}
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public FramebufferParams(Device device, ITexture[] colors, ITexture depthStencil)
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{
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_device = device;
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int colorsCount = colors.Count(IsValidTextureView);
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int count = colorsCount + (IsValidTextureView(depthStencil) ? 1 : 0);
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_attachments = new Auto<DisposableImageView>[count];
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_colors = new TextureView[colorsCount];
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AttachmentSamples = new uint[count];
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AttachmentFormats = new VkFormat[count];
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AttachmentIndices = new int[count];
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MaxColorAttachmentIndex = colors.Length - 1;
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uint width = uint.MaxValue;
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uint height = uint.MaxValue;
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uint layers = uint.MaxValue;
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int index = 0;
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int bindIndex = 0;
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foreach (ITexture color in colors)
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{
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if (IsValidTextureView(color))
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{
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var texture = (TextureView)color;
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_attachments[index] = texture.GetImageViewForAttachment();
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_colors[index] = texture;
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_validColorAttachments |= 1u << bindIndex;
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AttachmentSamples[index] = (uint)texture.Info.Samples;
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AttachmentFormats[index] = texture.VkFormat;
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AttachmentIndices[index] = bindIndex;
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width = Math.Min(width, (uint)texture.Width);
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height = Math.Min(height, (uint)texture.Height);
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layers = Math.Min(layers, (uint)texture.Layers);
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if (++index >= colorsCount)
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{
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break;
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}
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}
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bindIndex++;
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}
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if (depthStencil is TextureView dsTexture && dsTexture.Valid)
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{
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_attachments[count - 1] = dsTexture.GetImageViewForAttachment();
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_depthStencil = dsTexture;
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AttachmentSamples[count - 1] = (uint)dsTexture.Info.Samples;
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AttachmentFormats[count - 1] = dsTexture.VkFormat;
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width = Math.Min(width, (uint)dsTexture.Width);
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height = Math.Min(height, (uint)dsTexture.Height);
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layers = Math.Min(layers, (uint)dsTexture.Layers);
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HasDepthStencil = true;
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}
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if (count == 0)
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{
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width = height = layers = 1;
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}
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Width = width;
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Height = height;
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Layers = layers;
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AttachmentsCount = count;
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}
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public Auto<DisposableImageView> GetAttachment(int index)
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{
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if ((uint)index >= _attachments.Length)
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{
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return null;
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}
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return _attachments[index];
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}
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public ComponentType GetAttachmentComponentType(int index)
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{
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if (_colors != null && (uint)index < _colors.Length)
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{
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var format = _colors[index].Info.Format;
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if (format.IsSint())
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{
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return ComponentType.SignedInteger;
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}
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else if (format.IsUint())
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{
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return ComponentType.UnsignedInteger;
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}
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}
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return ComponentType.Float;
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}
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public bool IsValidColorAttachment(int bindIndex)
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{
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return (uint)bindIndex < Constants.MaxRenderTargets && (_validColorAttachments & (1u << bindIndex)) != 0;
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}
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private static bool IsValidTextureView(ITexture texture)
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{
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return texture is TextureView view && view.Valid;
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}
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public ClearRect GetClearRect(Rectangle<int> scissor, int layer, int layerCount)
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{
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int x = scissor.X;
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int y = scissor.Y;
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int width = Math.Min((int)Width - scissor.X, scissor.Width);
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int height = Math.Min((int)Height - scissor.Y, scissor.Height);
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return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, (uint)layerCount);
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}
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public unsafe Auto<DisposableFramebuffer> Create(Vk api, CommandBufferScoped cbs, Auto<DisposableRenderPass> renderPass)
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{
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ImageView* attachments = stackalloc ImageView[_attachments.Length];
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for (int i = 0; i < _attachments.Length; i++)
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{
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attachments[i] = _attachments[i].Get(cbs).Value;
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}
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var framebufferCreateInfo = new FramebufferCreateInfo()
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{
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SType = StructureType.FramebufferCreateInfo,
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RenderPass = renderPass.Get(cbs).Value,
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AttachmentCount = (uint)_attachments.Length,
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PAttachments = attachments,
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Width = Width,
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Height = Height,
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Layers = Layers
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};
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api.CreateFramebuffer(_device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
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return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments);
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}
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public void UpdateModifications()
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{
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if (_colors != null)
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{
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for (int index = 0; index < _colors.Length; index++)
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{
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_colors[index].Storage.SetModification(
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AccessFlags.ColorAttachmentWriteBit,
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PipelineStageFlags.ColorAttachmentOutputBit);
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}
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}
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_depthStencil?.Storage.SetModification(
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AccessFlags.DepthStencilAttachmentWriteBit,
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PipelineStageFlags.ColorAttachmentOutputBit);
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}
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}
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}
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