mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
214 lines
No EOL
6 KiB
C#
214 lines
No EOL
6 KiB
C#
using System.Collections.Concurrent;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu
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{
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/// <summary>
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/// GPU DMA pusher, used to push commands to the GPU.
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/// </summary>
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public class DmaPusher
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{
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private ConcurrentQueue<ulong> _ibBuffer;
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private ulong _dmaPut;
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private ulong _dmaGet;
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/// <summary>
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/// Internal GPFIFO state.
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/// </summary>
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private struct DmaState
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{
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public int Method;
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public int SubChannel;
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public int MethodCount;
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public bool NonIncrementing;
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public bool IncrementOnce;
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public int LengthPending;
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}
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private DmaState _state;
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private bool _sliEnable;
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private bool _sliActive;
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private bool _ibEnable;
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private bool _nonMain;
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private ulong _dmaMGet;
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private GpuContext _context;
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private AutoResetEvent _event;
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/// <summary>
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/// Creates a new instance of the GPU DMA pusher.
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/// </summary>
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/// <param name="context">GPU context that the pusher belongs to</param>
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internal DmaPusher(GpuContext context)
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{
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_context = context;
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_ibBuffer = new ConcurrentQueue<ulong>();
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_ibEnable = true;
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_event = new AutoResetEvent(false);
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}
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/// <summary>
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/// Pushes a GPFIFO entry.
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/// </summary>
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/// <param name="entry">GPFIFO entry</param>
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public void Push(ulong entry)
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{
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_ibBuffer.Enqueue(entry);
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_event.Set();
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}
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/// <summary>
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/// Waits until commands are pushed to the FIFO.
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/// </summary>
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/// <returns>True if commands were received, false if wait timed out</returns>
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public bool WaitForCommands()
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{
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return _event.WaitOne(8);
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}
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/// <summary>
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/// Processes commands pushed to the FIFO.
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/// </summary>
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public void DispatchCalls()
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{
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while (Step());
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}
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/// <summary>
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/// Processes a single command on the FIFO.
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/// </summary>
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/// <returns>True if the FIFO still has commands to be processed, false otherwise</returns>
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private bool Step()
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{
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if (_dmaGet != _dmaPut)
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{
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int word = _context.MemoryAccessor.ReadInt32(_dmaGet);
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_dmaGet += 4;
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if (!_nonMain)
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{
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_dmaMGet = _dmaGet;
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}
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if (_state.LengthPending != 0)
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{
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_state.LengthPending = 0;
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_state.MethodCount = word & 0xffffff;
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}
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else if (_state.MethodCount != 0)
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{
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if (!_sliEnable || _sliActive)
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{
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CallMethod(word);
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}
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if (!_state.NonIncrementing)
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{
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_state.Method++;
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}
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if (_state.IncrementOnce)
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{
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_state.NonIncrementing = true;
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}
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_state.MethodCount--;
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}
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else
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{
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int submissionMode = (word >> 29) & 7;
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switch (submissionMode)
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{
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case 1:
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// Incrementing.
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SetNonImmediateState(word);
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_state.NonIncrementing = false;
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_state.IncrementOnce = false;
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break;
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case 3:
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// Non-incrementing.
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SetNonImmediateState(word);
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_state.NonIncrementing = true;
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_state.IncrementOnce = false;
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break;
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case 4:
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// Immediate.
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_state.Method = (word >> 0) & 0x1fff;
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_state.SubChannel = (word >> 13) & 7;
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_state.NonIncrementing = true;
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_state.IncrementOnce = false;
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CallMethod((word >> 16) & 0x1fff);
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break;
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case 5:
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// Increment-once.
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SetNonImmediateState(word);
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_state.NonIncrementing = false;
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_state.IncrementOnce = true;
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break;
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}
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}
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}
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else if (_ibEnable && _ibBuffer.TryDequeue(out ulong entry))
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{
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ulong length = (entry >> 42) & 0x1fffff;
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_dmaGet = entry & 0xfffffffffc;
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_dmaPut = _dmaGet + length * 4;
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_nonMain = (entry & (1UL << 41)) != 0;
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}
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else
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// Sets current non-immediate method call state.
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/// </summary>
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/// <param name="word">Compressed method word</param>
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private void SetNonImmediateState(int word)
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{
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_state.Method = (word >> 0) & 0x1fff;
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_state.SubChannel = (word >> 13) & 7;
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_state.MethodCount = (word >> 16) & 0x1fff;
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}
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/// <summary>
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/// Forwards the method call to GPU engines.
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/// </summary>
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/// <param name="argument">Call argument</param>
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private void CallMethod(int argument)
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{
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_context.Fifo.CallMethod(new MethodParams(
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_state.Method,
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argument,
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_state.SubChannel,
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_state.MethodCount));
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}
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}
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} |