mirror of
https://github.com/GreemDev/Ryujinx
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55c956e2ec
* Make HLE disposable safely This fix the oldest issue with the HLE code: the kernel side disposability. Changelog: - Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately. - Implement svcTerminateProcess and svcExitProcess. (both untested) - Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table. - Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely) - General system stability improvements to enhance the user's experience. * Fix a typo in a comment in KProcess.cs * Address gdk's comments
44 lines
No EOL
1.1 KiB
C#
44 lines
No EOL
1.1 KiB
C#
using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SvcHandler
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{
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private Switch _device;
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private KProcess _process;
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private Horizon _system;
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public SvcHandler(Switch device, KProcess process)
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{
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_device = device;
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_process = process;
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_system = device.System;
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}
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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Action<SvcHandler, ExecutionContext> svcFunc = SvcTable.GetSvcFunc(e.Id);
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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ExecutionContext context = (ExecutionContext)sender;
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svcFunc(this, context);
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PostSvcHandler();
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}
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private void PostSvcHandler()
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{
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KThread currentThread = _system.Scheduler.GetCurrentThread();
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currentThread.HandlePostSyscall();
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}
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}
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} |