mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
95 lines
No EOL
2.2 KiB
C#
95 lines
No EOL
2.2 KiB
C#
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
class CodeGenContext
|
|
{
|
|
public const string Tab = " ";
|
|
|
|
public ShaderConfig Config { get; }
|
|
|
|
public List<BufferDescriptor> CBufferDescriptors { get; }
|
|
public List<BufferDescriptor> SBufferDescriptors { get; }
|
|
public List<TextureDescriptor> TextureDescriptors { get; }
|
|
public List<TextureDescriptor> ImageDescriptors { get; }
|
|
|
|
public OperandManager OperandManager { get; }
|
|
|
|
private StringBuilder _sb;
|
|
|
|
private int _level;
|
|
|
|
private string _indentation;
|
|
|
|
public CodeGenContext(ShaderConfig config)
|
|
{
|
|
Config = config;
|
|
|
|
CBufferDescriptors = new List<BufferDescriptor>();
|
|
SBufferDescriptors = new List<BufferDescriptor>();
|
|
TextureDescriptors = new List<TextureDescriptor>();
|
|
ImageDescriptors = new List<TextureDescriptor>();
|
|
|
|
OperandManager = new OperandManager();
|
|
|
|
_sb = new StringBuilder();
|
|
}
|
|
|
|
public void AppendLine()
|
|
{
|
|
_sb.AppendLine();
|
|
}
|
|
|
|
public void AppendLine(string str)
|
|
{
|
|
_sb.AppendLine(_indentation + str);
|
|
}
|
|
|
|
public string GetCode()
|
|
{
|
|
return _sb.ToString();
|
|
}
|
|
|
|
public void EnterScope()
|
|
{
|
|
AppendLine("{");
|
|
|
|
_level++;
|
|
|
|
UpdateIndentation();
|
|
}
|
|
|
|
public void LeaveScope(string suffix = "")
|
|
{
|
|
if (_level == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_level--;
|
|
|
|
UpdateIndentation();
|
|
|
|
AppendLine("}" + suffix);
|
|
}
|
|
|
|
private void UpdateIndentation()
|
|
{
|
|
_indentation = GetIndentation(_level);
|
|
}
|
|
|
|
private static string GetIndentation(int level)
|
|
{
|
|
string indentation = string.Empty;
|
|
|
|
for (int index = 0; index < level; index++)
|
|
{
|
|
indentation += Tab;
|
|
}
|
|
|
|
return indentation;
|
|
}
|
|
}
|
|
} |