mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-23 12:26:35 +01:00
8fa248ceb4
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
85 lines
3.7 KiB
C#
85 lines
3.7 KiB
C#
using Silk.NET.Vulkan;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vulkan
|
|
{
|
|
[Flags]
|
|
enum PortabilitySubsetFlags
|
|
{
|
|
None = 0,
|
|
|
|
VertexBufferAlignment4B = 1,
|
|
NoTriangleFans = 1 << 1,
|
|
NoPointMode = 1 << 2,
|
|
No3DImageView = 1 << 3,
|
|
NoLodBias = 1 << 4
|
|
}
|
|
|
|
readonly struct HardwareCapabilities
|
|
{
|
|
public readonly bool SupportsIndexTypeUint8;
|
|
public readonly bool SupportsCustomBorderColor;
|
|
public readonly bool SupportsIndirectParameters;
|
|
public readonly bool SupportsFragmentShaderInterlock;
|
|
public readonly bool SupportsGeometryShaderPassthrough;
|
|
public readonly bool SupportsSubgroupSizeControl;
|
|
public readonly bool SupportsShaderInt8;
|
|
public readonly bool SupportsConditionalRendering;
|
|
public readonly bool SupportsExtendedDynamicState;
|
|
public readonly bool SupportsMultiView;
|
|
public readonly bool SupportsNullDescriptors;
|
|
public readonly bool SupportsPushDescriptors;
|
|
public readonly bool SupportsTransformFeedback;
|
|
public readonly bool SupportsTransformFeedbackQueries;
|
|
public readonly bool SupportsGeometryShader;
|
|
public readonly uint MinSubgroupSize;
|
|
public readonly uint MaxSubgroupSize;
|
|
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
|
|
public readonly SampleCountFlags SupportedSampleCounts;
|
|
public readonly PortabilitySubsetFlags PortabilitySubset;
|
|
|
|
public HardwareCapabilities(
|
|
bool supportsIndexTypeUint8,
|
|
bool supportsCustomBorderColor,
|
|
bool supportsIndirectParameters,
|
|
bool supportsFragmentShaderInterlock,
|
|
bool supportsGeometryShaderPassthrough,
|
|
bool supportsSubgroupSizeControl,
|
|
bool supportsShaderInt8,
|
|
bool supportsConditionalRendering,
|
|
bool supportsExtendedDynamicState,
|
|
bool supportsMultiView,
|
|
bool supportsNullDescriptors,
|
|
bool supportsPushDescriptors,
|
|
bool supportsTransformFeedback,
|
|
bool supportsTransformFeedbackQueries,
|
|
bool supportsGeometryShader,
|
|
uint minSubgroupSize,
|
|
uint maxSubgroupSize,
|
|
ShaderStageFlags requiredSubgroupSizeStages,
|
|
SampleCountFlags supportedSampleCounts,
|
|
PortabilitySubsetFlags portabilitySubset)
|
|
{
|
|
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
|
|
SupportsCustomBorderColor = supportsCustomBorderColor;
|
|
SupportsIndirectParameters = supportsIndirectParameters;
|
|
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
|
SupportsSubgroupSizeControl = supportsSubgroupSizeControl;
|
|
SupportsShaderInt8 = supportsShaderInt8;
|
|
SupportsConditionalRendering = supportsConditionalRendering;
|
|
SupportsExtendedDynamicState = supportsExtendedDynamicState;
|
|
SupportsMultiView = supportsMultiView;
|
|
SupportsNullDescriptors = supportsNullDescriptors;
|
|
SupportsPushDescriptors = supportsPushDescriptors;
|
|
SupportsTransformFeedback = supportsTransformFeedback;
|
|
SupportsTransformFeedbackQueries = supportsTransformFeedbackQueries;
|
|
SupportsGeometryShader = supportsGeometryShader;
|
|
MinSubgroupSize = minSubgroupSize;
|
|
MaxSubgroupSize = maxSubgroupSize;
|
|
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
|
|
SupportedSampleCounts = supportedSampleCounts;
|
|
PortabilitySubset = portabilitySubset;
|
|
}
|
|
}
|
|
}
|