mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
14ce9e1567
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
40 lines
2 KiB
XML
40 lines
2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>Exe</OutputType>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">windows</TargetOS>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">osx</TargetOS>
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<TargetOS Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">linux</TargetOS>
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<Configurations>Debug;Release</Configurations>
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<RunSettingsFilePath>$(MSBuildProjectDirectory)\.runsettings</RunSettingsFilePath>
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</PropertyGroup>
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<PropertyGroup>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Cpu\Ryujinx.Cpu.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
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<Target Name="CopyUnicorn" AfterTargets="Build">
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