mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-11 18:49:55 +01:00
34037701c7
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
19 lines
No EOL
447 B
C#
19 lines
No EOL
447 B
C#
namespace Ryujinx.Core.OsHle.Services.Nv.NvHostCtrl
|
|
{
|
|
class NvHostCtrlUserCtx
|
|
{
|
|
public const int LocksCount = 16;
|
|
public const int EventsCount = 64;
|
|
|
|
public NvHostSyncpt Syncpt { get; private set; }
|
|
|
|
public NvHostEvent[] Events { get; private set; }
|
|
|
|
public NvHostCtrlUserCtx()
|
|
{
|
|
Syncpt = new NvHostSyncpt();
|
|
|
|
Events = new NvHostEvent[EventsCount];
|
|
}
|
|
}
|
|
} |