mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
98c6ceede5
* Partial voice implementation on audio renderer * Implemented audren resampler (based on original impl) * Fix BiquadFilter struct * Pause audio playback on last stream buffer * Split audren/audout files into separate folders, some minor cleanup * Use AudioRendererParameter on GetWorkBufferSize aswell * Bump audren version to REV4, name a few things, increase sample buffer size * Remove useless new lines
25 lines
560 B
C#
25 lines
560 B
C#
using ChocolArm64.Memory;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.OsHle.Utilities
|
|
{
|
|
class StructWriter
|
|
{
|
|
private AMemory Memory;
|
|
|
|
public long Position { get; private set; }
|
|
|
|
public StructWriter(AMemory Memory, long Position)
|
|
{
|
|
this.Memory = Memory;
|
|
this.Position = Position;
|
|
}
|
|
|
|
public void Write<T>(T Value) where T : struct
|
|
{
|
|
AMemoryHelper.Write(Memory, Position, Value);
|
|
|
|
Position += Marshal.SizeOf<T>();
|
|
}
|
|
}
|
|
}
|