mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-27 12:09:08 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
28 lines
717 B
C#
28 lines
717 B
C#
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
|
using Ryujinx.HLE.Ui;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets
|
|
{
|
|
interface IApplet
|
|
{
|
|
event EventHandler AppletStateChanged;
|
|
|
|
ResultCode Start(AppletSession normalSession,
|
|
AppletSession interactiveSession);
|
|
|
|
ResultCode GetResult();
|
|
|
|
bool DrawTo(RenderingSurfaceInfo surfaceInfo, IVirtualMemoryManager destination, ulong position)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static T ReadStruct<T>(ReadOnlySpan<byte> data) where T : unmanaged
|
|
{
|
|
return MemoryMarshal.Cast<byte, T>(data)[0];
|
|
}
|
|
}
|
|
}
|