mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-30 21:42:08 +01:00
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
20 lines
516 B
C#
20 lines
516 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
|
{
|
|
/// <summary>
|
|
/// Active input options set by the keyboard applet. These options allow keyboard
|
|
/// players to input text without conflicting with the controller mappings.
|
|
/// </summary>
|
|
enum KeyboardInputMode : uint
|
|
{
|
|
ControllerAndKeyboard,
|
|
KeyboardOnly,
|
|
ControllerOnly,
|
|
Count,
|
|
}
|
|
}
|