mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
4047477866
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
163 lines
7.3 KiB
C#
163 lines
7.3 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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/// <summary>
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/// Class handling shader cache migrations.
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/// </summary>
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static class CacheMigration
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{
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/// <summary>
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/// Check if the given cache version need to recompute its hash.
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/// </summary>
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/// <param name="version">The version in use</param>
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/// <param name="newVersion">The new version after migration</param>
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/// <returns>True if a hash recompute is needed</returns>
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public static bool NeedHashRecompute(ulong version, out ulong newVersion)
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{
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const ulong TargetBrokenVersion = 1717;
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const ulong TargetFixedVersion = 1759;
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newVersion = TargetFixedVersion;
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if (version == TargetBrokenVersion)
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// Move a file with the name of a given hash to another in the cache archive.
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/// </summary>
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/// <param name="archive">The archive in use</param>
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/// <param name="oldKey">The old key</param>
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/// <param name="newKey">The new key</param>
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private static void MoveEntry(ZipArchive archive, Hash128 oldKey, Hash128 newKey)
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{
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ZipArchiveEntry oldGuestEntry = archive.GetEntry($"{oldKey}");
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if (oldGuestEntry != null)
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{
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ZipArchiveEntry newGuestEntry = archive.CreateEntry($"{newKey}");
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using (Stream oldStream = oldGuestEntry.Open())
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using (Stream newStream = newGuestEntry.Open())
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{
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oldStream.CopyTo(newStream);
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}
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oldGuestEntry.Delete();
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}
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}
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/// <summary>
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/// Recompute all the hashes of a given cache.
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/// </summary>
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/// <param name="guestBaseCacheDirectory">The guest cache directory path</param>
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/// <param name="hostBaseCacheDirectory">The host cache directory path</param>
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/// <param name="graphicsApi">The graphics api in use</param>
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/// <param name="hashType">The hash type in use</param>
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/// <param name="newVersion">The version to write in the host and guest manifest after migration</param>
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private static void RecomputeHashes(string guestBaseCacheDirectory, string hostBaseCacheDirectory, CacheGraphicsApi graphicsApi, CacheHashType hashType, ulong newVersion)
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{
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string guestManifestPath = CacheHelper.GetManifestPath(guestBaseCacheDirectory);
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string hostManifestPath = CacheHelper.GetManifestPath(hostBaseCacheDirectory);
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if (CacheHelper.TryReadManifestFile(guestManifestPath, CacheGraphicsApi.Guest, hashType, out _, out HashSet<Hash128> guestEntries))
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{
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CacheHelper.TryReadManifestFile(hostManifestPath, graphicsApi, hashType, out _, out HashSet<Hash128> hostEntries);
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Logger.Info?.Print(LogClass.Gpu, "Shader cache hashes need to be recomputed, performing migration...");
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string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
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string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
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ZipArchive guestArchive = ZipFile.Open(guestArchivePath, ZipArchiveMode.Update);
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ZipArchive hostArchive = ZipFile.Open(hostArchivePath, ZipArchiveMode.Update);
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CacheHelper.EnsureArchiveUpToDate(guestBaseCacheDirectory, guestArchive, guestEntries);
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CacheHelper.EnsureArchiveUpToDate(hostBaseCacheDirectory, hostArchive, hostEntries);
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int programIndex = 0;
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HashSet<Hash128> newEntries = new HashSet<Hash128>();
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foreach (Hash128 oldHash in guestEntries)
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{
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byte[] guestProgram = CacheHelper.ReadFromArchive(guestArchive, oldHash);
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Logger.Info?.Print(LogClass.Gpu, $"Migrating shader {oldHash} ({programIndex + 1} / {guestEntries.Count})");
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if (guestProgram != null)
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{
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ReadOnlySpan<byte> guestProgramReadOnlySpan = guestProgram;
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ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
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TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
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Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
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if (newHash != oldHash)
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{
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MoveEntry(guestArchive, oldHash, newHash);
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MoveEntry(hostArchive, oldHash, newHash);
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}
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else
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Same hashes for shader {oldHash}");
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}
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newEntries.Add(newHash);
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}
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programIndex++;
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}
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byte[] newGuestManifestContent = CacheHelper.ComputeManifest(newVersion, CacheGraphicsApi.Guest, hashType, newEntries);
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byte[] newHostManifestContent = CacheHelper.ComputeManifest(newVersion, graphicsApi, hashType, newEntries);
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File.WriteAllBytes(guestManifestPath, newGuestManifestContent);
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File.WriteAllBytes(hostManifestPath, newHostManifestContent);
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guestArchive.Dispose();
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hostArchive.Dispose();
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}
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}
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/// <summary>
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/// Check and run cache migration if needed.
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/// </summary>
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/// <param name="baseCacheDirectory">The base path of the cache</param>
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/// <param name="graphicsApi">The graphics api in use</param>
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/// <param name="hashType">The hash type in use</param>
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/// <param name="shaderProvider">The shader provider name of the cache</param>
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public static void Run(string baseCacheDirectory, CacheGraphicsApi graphicsApi, CacheHashType hashType, string shaderProvider)
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{
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string guestBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, CacheGraphicsApi.Guest, "", "program");
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string hostBaseCacheDirectory = CacheHelper.GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, "host");
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string guestArchivePath = CacheHelper.GetArchivePath(guestBaseCacheDirectory);
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string hostArchivePath = CacheHelper.GetArchivePath(hostBaseCacheDirectory);
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bool isReadOnly = CacheHelper.IsArchiveReadOnly(guestArchivePath) || CacheHelper.IsArchiveReadOnly(hostArchivePath);
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if (!isReadOnly && CacheHelper.TryReadManifestHeader(CacheHelper.GetManifestPath(guestBaseCacheDirectory), out CacheManifestHeader header))
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{
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if (NeedHashRecompute(header.Version, out ulong newVersion))
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{
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RecomputeHashes(guestBaseCacheDirectory, hostBaseCacheDirectory, graphicsApi, hashType, newVersion);
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}
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}
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}
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}
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}
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