mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
b8133c1997
* Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering
134 lines
No EOL
3.4 KiB
C#
134 lines
No EOL
3.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.HLE.HOS.Kernel
|
|
{
|
|
class KTimeManager : IDisposable
|
|
{
|
|
private class WaitingObject
|
|
{
|
|
public IKFutureSchedulerObject Object { get; private set; }
|
|
|
|
public long TimePoint { get; private set; }
|
|
|
|
public WaitingObject(IKFutureSchedulerObject Object, long TimePoint)
|
|
{
|
|
this.Object = Object;
|
|
this.TimePoint = TimePoint;
|
|
}
|
|
}
|
|
|
|
private List<WaitingObject> WaitingObjects;
|
|
|
|
private AutoResetEvent WaitEvent;
|
|
|
|
private Stopwatch Counter;
|
|
|
|
private bool KeepRunning;
|
|
|
|
public KTimeManager()
|
|
{
|
|
WaitingObjects = new List<WaitingObject>();
|
|
|
|
Counter = new Stopwatch();
|
|
|
|
Counter.Start();
|
|
|
|
KeepRunning = true;
|
|
|
|
Thread Work = new Thread(WaitAndCheckScheduledObjects);
|
|
|
|
Work.Start();
|
|
}
|
|
|
|
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
|
|
{
|
|
lock (WaitingObjects)
|
|
{
|
|
long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
|
|
|
|
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
|
|
}
|
|
|
|
WaitEvent.Set();
|
|
}
|
|
|
|
private long ConvertNanosecondsToMilliseconds(long Timeout)
|
|
{
|
|
Timeout /= 1000000;
|
|
|
|
if ((ulong)Timeout > int.MaxValue)
|
|
{
|
|
return int.MaxValue;
|
|
}
|
|
|
|
return Timeout;
|
|
}
|
|
|
|
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
|
|
{
|
|
lock (WaitingObjects)
|
|
{
|
|
WaitingObjects.RemoveAll(x => x.Object == Object);
|
|
}
|
|
}
|
|
|
|
private void WaitAndCheckScheduledObjects()
|
|
{
|
|
using (WaitEvent = new AutoResetEvent(false))
|
|
{
|
|
while (KeepRunning)
|
|
{
|
|
Monitor.Enter(WaitingObjects);
|
|
|
|
WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
|
|
|
|
Monitor.Exit(WaitingObjects);
|
|
|
|
if (Next != null)
|
|
{
|
|
long TimePoint = Counter.ElapsedMilliseconds;
|
|
|
|
if (Next.TimePoint > TimePoint)
|
|
{
|
|
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
|
|
}
|
|
|
|
Monitor.Enter(WaitingObjects);
|
|
|
|
bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
|
|
|
|
Monitor.Exit(WaitingObjects);
|
|
|
|
if (TimeUp)
|
|
{
|
|
Next.Object.TimeUp();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
WaitEvent.WaitOne();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
{
|
|
if (Disposing)
|
|
{
|
|
KeepRunning = false;
|
|
|
|
WaitEvent?.Set();
|
|
}
|
|
}
|
|
}
|
|
} |