mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
d4187aaa9d
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
25 lines
No EOL
748 B
C#
25 lines
No EOL
748 B
C#
namespace Ryujinx.Graphics.Gal.Shader
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{
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static partial class ShaderDecode
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{
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public static void Out_R(ShaderIrBlock Block, long OpCode, int Position)
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{
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//TODO: Those registers have to be used for something
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ShaderIrOperGpr Gpr0 = OpCode.Gpr0();
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ShaderIrOperGpr Gpr8 = OpCode.Gpr8();
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ShaderIrOperGpr Gpr20 = OpCode.Gpr20();
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int Type = OpCode.Read(39, 3);
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if ((Type & 1) != 0)
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{
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Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Emit)));
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}
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if ((Type & 2) != 0)
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{
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Block.AddNode(OpCode.PredNode(new ShaderIrOp(ShaderIrInst.Cut)));
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}
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}
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}
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} |