mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
80 lines
2.8 KiB
C#
80 lines
2.8 KiB
C#
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.Video;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
|
|
{
|
|
internal struct Surface : ISurface
|
|
{
|
|
public ArrayPtr<byte> YBuffer;
|
|
public ArrayPtr<byte> UBuffer;
|
|
public ArrayPtr<byte> VBuffer;
|
|
|
|
public unsafe Plane YPlane => new Plane((IntPtr)YBuffer.ToPointer(), YBuffer.Length);
|
|
public unsafe Plane UPlane => new Plane((IntPtr)UBuffer.ToPointer(), UBuffer.Length);
|
|
public unsafe Plane VPlane => new Plane((IntPtr)VBuffer.ToPointer(), VBuffer.Length);
|
|
|
|
public int Width { get; }
|
|
public int Height { get; }
|
|
public int AlignedWidth { get; }
|
|
public int AlignedHeight { get; }
|
|
public int Stride { get; }
|
|
public int UvWidth { get; }
|
|
public int UvHeight { get; }
|
|
public int UvAlignedWidth { get; }
|
|
public int UvAlignedHeight { get; }
|
|
public int UvStride { get; }
|
|
public bool HighBd => false;
|
|
|
|
private readonly IntPtr _pointer;
|
|
|
|
public Surface(int width, int height)
|
|
{
|
|
const int border = 32;
|
|
const int ssX = 1;
|
|
const int ssY = 1;
|
|
const bool highbd = false;
|
|
|
|
int alignedWidth = (width + 7) & ~7;
|
|
int alignedHeight = (height + 7) & ~7;
|
|
int yStride = ((alignedWidth + 2 * border) + 31) & ~31;
|
|
int yplaneSize = (alignedHeight + 2 * border) * yStride;
|
|
int uvWidth = alignedWidth >> ssX;
|
|
int uvHeight = alignedHeight >> ssY;
|
|
int uvStride = yStride >> ssX;
|
|
int uvBorderW = border >> ssX;
|
|
int uvBorderH = border >> ssY;
|
|
int uvplaneSize = (uvHeight + 2 * uvBorderH) * uvStride;
|
|
|
|
int frameSize = (highbd ? 2 : 1) * (yplaneSize + 2 * uvplaneSize);
|
|
|
|
IntPtr pointer = Marshal.AllocHGlobal(frameSize);
|
|
_pointer = pointer;
|
|
Width = width;
|
|
Height = height;
|
|
AlignedWidth = alignedWidth;
|
|
AlignedHeight = alignedHeight;
|
|
Stride = yStride;
|
|
UvWidth = (width + ssX) >> ssX;
|
|
UvHeight = (height + ssY) >> ssY;
|
|
UvAlignedWidth = uvWidth;
|
|
UvAlignedHeight = uvHeight;
|
|
UvStride = uvStride;
|
|
|
|
ArrayPtr<byte> NewPlane(int start, int size, int border)
|
|
{
|
|
return new ArrayPtr<byte>(pointer + start + border, size - border);
|
|
}
|
|
|
|
YBuffer = NewPlane(0, yplaneSize, (border * yStride) + border);
|
|
UBuffer = NewPlane(yplaneSize, uvplaneSize, (uvBorderH * uvStride) + uvBorderW);
|
|
VBuffer = NewPlane(yplaneSize + uvplaneSize, uvplaneSize, (uvBorderH * uvStride) + uvBorderW);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Marshal.FreeHGlobal(_pointer);
|
|
}
|
|
}
|
|
}
|