mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-05 07:52:10 +01:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
No EOL
1,014 B
C#
32 lines
No EOL
1,014 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeHfmaCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeCbuf
|
|
{
|
|
public int Offset { get; }
|
|
public int Slot { get; }
|
|
|
|
public bool NegateB { get; }
|
|
public bool NegateC { get; }
|
|
public bool Saturate { get; }
|
|
|
|
public FPHalfSwizzle SwizzleB => FPHalfSwizzle.FP32;
|
|
public FPHalfSwizzle SwizzleC { get; }
|
|
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaCbuf(emitter, address, opCode);
|
|
|
|
public OpCodeHfmaCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
Offset = opCode.Extract(20, 14);
|
|
Slot = opCode.Extract(34, 5);
|
|
|
|
NegateC = opCode.Extract(51);
|
|
Saturate = opCode.Extract(52);
|
|
|
|
SwizzleC = (FPHalfSwizzle)opCode.Extract(53, 2);
|
|
|
|
NegateB = opCode.Extract(56);
|
|
}
|
|
}
|
|
} |